/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ PIXI.InvertFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { invert: {type: 'f', value: 0}, }; this.fragmentSrc = [ "precision mediump float;", "varying vec2 vTextureCoord;", "varying float vColor;", "uniform float invert;", "uniform sampler2D uSampler;", "void main(void) {", "gl_FragColor = texture2D(uSampler, vTextureCoord);", "gl_FragColor.rgb = mix( (vec3(1)-gl_FragColor.rgb) * gl_FragColor.a, gl_FragColor.rgb, invert);", //"gl_FragColor.rgb = gl_FragColor.rgb * gl_FragColor.a;", "gl_FragColor = gl_FragColor * vColor;", "}" ]; } PIXI.InvertFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.InvertFilter.prototype.constructor = PIXI.InvertFilter; Object.defineProperty(PIXI.InvertFilter.prototype, 'invert', { get: function() { return this.uniforms.invert.value; }, set: function(value) { this.uniforms.invert.value = value; } });