/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ PIXI.BlurYFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { blur: {type: 'f', value: 1/512}, }; this.fragmentSrc = [ "precision mediump float;", "varying vec2 vTextureCoord;", "varying float vColor;", "uniform float blur;", "uniform sampler2D uSampler;", "void main(void) {", "vec4 sum = vec4(0.0);", "sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 4.0*blur)) * 0.05;", "sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 3.0*blur)) * 0.09;", "sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 2.0*blur)) * 0.12;", "sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - blur)) * 0.15;", "sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;", "sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + blur)) * 0.15;", "sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 2.0*blur)) * 0.12;", "sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 3.0*blur)) * 0.09;", "sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 4.0*blur)) * 0.05;", "gl_FragColor = sum;", "}" ]; } PIXI.BlurYFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.BlurYFilter.prototype.constructor = PIXI.BlurYFilter; Object.defineProperty(PIXI.BlurYFilter.prototype, 'blur', { get: function() { return this.uniforms.blur.value / (1/7000); }, set: function(value) { //this.padding = value; this.uniforms.blur.value = (1/7000) * value; } });