<!DOCTYPE HTML>
<html>
<head>
    <title>deus</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            background-color: #000000;
        }
    </style>
    <script src="../../bin/pixi.dev.js"></script>
</head>
<body>
    <script>
    // create an new instance of a pixi stage
    var stage = new PIXI.Stage(0x66FF99);
    // create a renderer instance
    var renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight);
    // add the renderer's view element to the DOM
    document.body.appendChild(renderer.view);
    requestAnimFrame(animate);
    // create a video texture from a path
    var texture = PIXI.VideoTexture.fromUrl("testVideo.mp4");
    // create a new Sprite using the video texture (yes it's that easy)
    var moveSprite = new PIXI.Sprite(texture);
    // center the sprites anchor point
    moveSprite.anchor.x = 0.5;
    moveSprite.anchor.y = 0.5;
    // move the sprite to the center of the screen
    moveSprite.position.x = window.innerWidth/2;
    moveSprite.position.y = window.innerHeight/2;
    var colorMatrix =  [1,0,0,0,
                        0,1,0,0,
                        0,0,1,0,
                        0,0,0,1];
                        
    var filter = new PIXI.ColorMatrixFilter();
    moveSprite.shader = filter;
    
    moveSprite.width = window.innerWidth;
    moveSprite.height = window.innerHeight;
    stage.addChild(moveSprite);
    count = 0;
    var text = new PIXI.Text("DEUS", {fill:"white", font:"bold 444px Arial"});
    stage.addChild(text);
    text.anchor.set(0.5);
    text.x = window.innerWidth/2;
    text.y = window.innerHeight/2;
    function animate() {
        requestAnimFrame(animate);
        count += 0.1;
        
        colorMatrix[1] = Math.sin(count) * 3;
        colorMatrix[2] = Math.cos(count);
        colorMatrix[3] = Math.cos(count) * 1.5;
        colorMatrix[4] = Math.sin(count / 3) * 2;
        colorMatrix[5] = Math.sin(count / 2);
        colorMatrix[6] = Math.sin(count / 4);
        filter.matrix = colorMatrix;
        filter.syncUniforms();
        // render the stage
        renderer.render(stage);
    }
    window.addEventListener('resize',onResize,false);
    function onResize(){
    	renderer.resize(window.innerWidth, window.innerHeight);
        moveSprite.width = window.innerWidth;
        moveSprite.height = window.innerHeight;
        text.scale.set( (window.innerWidth * 0.2) /text.texture.width);
        text.x = window.innerWidth/2;
        text.y = window.innerHeight/2;
            // move the sprite to the center of the screen
        moveSprite.position.x = window.innerWidth/2;
        moveSprite.position.y = window.innerHeight/2;
    }
    onResize();
 
    
    
    </script>
    </body>
</html>