/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
A Stage represents the root of the display tree. Everything connected to the stage is rendered
@class Stage
@extends DisplayObjectContainer
@constructor
@param backgroundColor {Number} the background color of the stage
@param interactive {Boolean} enable / disable interaction (default is false)
*/
PIXI.Stage = function(backgroundColor, interactive)
{
PIXI.DisplayObjectContainer.call( this );
this.worldTransform = PIXI.mat3.create()
this.__childrenAdded = [];
this.__childrenRemoved = [];
this.childIndex = 0;
this.stage= this;
this.stage.hitArea = new PIXI.Rectangle(0,0,100000, 100000);
// interaction!
this.interactive = !!interactive;
this.interactionManager = new PIXI.InteractionManager(this);
this.setBackgroundColor(backgroundColor);
this.worldVisible = true;
this.stage.dirty = true;
}
// constructor
PIXI.Stage.constructor = PIXI.Stage;
PIXI.Stage.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
@method updateTransform
@internal
*/
PIXI.Stage.prototype.updateTransform = function()
{
this.worldAlpha = 1;
for(var i=0,j=this.children.length; i<j; i++)
{
this.children[i].updateTransform();
}
if(this.dirty)
{
this.dirty = false;
// update interactive!
this.interactionManager.dirty = true;
}
if(this.interactive)this.interactionManager.update();
}
/**
* @method setBackgroundColor
* @param backgroundColor {Number}
*/
PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
{
this.backgroundColor = backgroundColor || 0x000000;
this.backgroundColorSplit = HEXtoRGB(this.backgroundColor);
var hex = this.backgroundColor.toString(16);
hex = "000000".substr(0, 6 - hex.length) + hex;
this.backgroundColorString = "#" + hex;
}
/**
* This will return the point containing global coords of the mouse.
* @method getMousePosition
* @return {Point} The point containing the coords of the global InteractionData position.
*/
PIXI.Stage.prototype.getMousePosition = function()
{
return this.interactionManager.mouse.global;
}
PIXI.Stage.prototype.__addChild = function(child)
{
if(child.interactive)this.dirty = true;
child.stage = this;
if(child.children)
{
for (var i=0; i < child.children.length; i++)
{
this.__addChild(child.children[i]);
};
}
}
PIXI.Stage.prototype.__removeChild = function(child)
{
if(child.interactive)this.dirty = true;
child.stage = undefined;
if(child.children)
{
for(var i=0,j=child.children.length; i<j; i++)
{
this.__removeChild(child.children[i]);
}
}
}