/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * @class WebGLMaskManager * @constructor * @param gl {WebGLContext} the current WebGL drawing context * @private */ PIXI.WebGLMaskManager = function(gl) { this.maskStack = []; this.maskPosition = 0; this.setContext(gl); this.reverse = false; this.count = 0; }; /** * Sets the drawing context to the one given in parameter * @method setContext * @param gl {WebGLContext} the current WebGL drawing context */ PIXI.WebGLMaskManager.prototype.setContext = function(gl) { this.gl = gl; }; /** * Applies the Mask and adds it to the current filter stack * @method pushMask * @param maskData {Array} * @param renderSession {RenderSession} */ PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession) { var gl = renderSession.gl; if(maskData.dirty) { PIXI.WebGLGraphics.updateGraphics(maskData, gl); } if(!maskData._webGL[gl.id].data.length)return; renderSession.stencilManager.pushStencil(maskData, maskData._webGL[gl.id].data[0], renderSession); }; /** * Removes the last filter from the filter stack and doesn't return it * @method popMask * * @param renderSession {RenderSession} an object containing all the useful parameters */ PIXI.WebGLMaskManager.prototype.popMask = function(maskData, renderSession) { var gl = this.gl; renderSession.stencilManager.popStencil(maskData, maskData._webGL[gl.id].data[0], renderSession); }; /** * Destroys the mask stack * @method destroy */ PIXI.WebGLMaskManager.prototype.destroy = function() { this.maskStack = null; this.gl = null; };