var Point = require('../Point'), CONST = require('../../const'); /** * @class * @memberof PIXI * @param points* {Point[]|number[]|...Point|...number} This can be an array of Points that form the polygon, * a flat array of numbers that will be interpreted as [x,y, x,y, ...], or the arguments passed can be * all the points of the polygon e.g. `new Polygon(new Point(), new Point(), ...)`, or the * arguments passed can be flat x,y values e.g. `new Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are * Numbers. */ function Polygon(points) { //if points isn't an array, use arguments as the array if (!(points instanceof Array)) { points = Array.prototype.slice.call(arguments); } //if this is a flat array of numbers, convert it to points if (points[0] instanceof Point) { var p = []; for (var i = 0, il = points.length; i < il; i++) { p.push(points[i].x, points[i].y); } points = p; } this.closed = true; /** * An array of the points of this polygon * * @member {Point[]} */ this.points = points; /** * The type of the object, mainly used to avoid `instanceof` checks * * @member {number} */ this.type = CONST.SHAPES.POLY; } Polygon.prototype.constructor = Polygon; module.exports = Polygon; /** * Creates a clone of this polygon * * @return {Polygon} a copy of the polygon */ Polygon.prototype.clone = function () { return new Polygon(this.points.slice()); }; /** * Checks whether the x and y coordinates passed to this function are contained within this polygon * * @param x {number} The X coordinate of the point to test * @param y {number} The Y coordinate of the point to test * @return {boolean} Whether the x/y coordinates are within this polygon */ Polygon.prototype.contains = function (x, y) { var inside = false; // use some raycasting to test hits // https://github.com/substack/point-in-polygon/blob/master/index.js var length = this.points.length / 2; for (var i = 0, j = length - 1; i < length; j = i++) { var xi = this.points[i * 2], yi = this.points[i * 2 + 1], xj = this.points[j * 2], yj = this.points[j * 2 + 1], intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi); if (intersect) { inside = !inside; } } return inside; };