var core = require('../core'),
InteractionData = require('./InteractionData')
// TODO: Obviously rewrite this...
var INTERACTION_FREQUENCY = 10;
var AUTO_PREVENT_DEFAULT = true;
/**
* The interaction manager deals with mouse and touch events. Any DisplayObject can be interactive
* if its interactive parameter is set to true
* This manager also supports multitouch.
*
* @class
* @namespace PIXI
* @param stage {Stage} The stage to handle interactions
*/
function InteractionManager( renderer )
{
this.renderer = renderer;
/**
* The mouse data
*
* @member {InteractionData}
*/
this.mouse = new InteractionData();
this.mouseEventData = new core.utils.EventData();
this.mouseEventData.data = this.mouse;
/**
* An object that stores current touches (InteractionData) by id reference
*
* @member {object}
*/
this.touches = {};
/**
* @member {Point}
* @private
*/
this.tempPoint = new core.math.Point();
/**
* @member {boolean}
* @default
*/
this.mouseoverEnabled = true;
/**
* Tiny little interactiveData pool !
*
* @member {Array}
*/
this.pool = [];
/**
* An array containing all the iterative items from the our interactive tree
*
* @member {Array}
* @private
*/
this.interactiveItems = [];
/**
* The DOM element to bind to.
*
* @member {HTMLElement}
* @private
*/
this.interactionDOMElement = null;
/**
* Have events been attached to the dom element?
*
* @member {boolean}
* @private
*/
this.eventsAdded = false;
//this will make it so that you don't have to call bind all the time
/**
* @member {Function}
*/
this.onMouseMove = this.onMouseMove.bind( this );
/**
* @member {Function}
*/
this.onMouseDown = this.onMouseDown.bind(this);
/**
* @member {Function}
*/
this.onMouseOut = this.onMouseOut.bind(this);
/**
* @member {Function}
*/
this.onMouseUp = this.onMouseUp.bind(this);
/**
* @member {Function}
*/
this.onTouchStart = this.onTouchStart.bind(this);
/**
* @member {Function}
*/
this.onTouchEnd = this.onTouchEnd.bind(this);
/**
* @member {Function}
*/
this.onTouchMove = this.onTouchMove.bind(this);
/**
* @member {number}
*/
this.last = 0;
/**
* The css style of the cursor that is being used
* @member {string}
*/
this.currentCursorStyle = 'inherit';
/**
* Is set to true when the mouse is moved out of the canvas
* @member {boolean}
*/
this.mouseOut = false;
/**
* @member {number}
*/
this.resolution = 1;
// used for hit testing
this._tempPoint = new core.math.Point();
this.setTargetElement(this.renderer.view);
this.update();
}
InteractionManager.prototype.constructor = InteractionManager;
module.exports = InteractionManager;
/**
* Sets the DOM element which will receive mouse/touch events. This is useful for when you have
* other DOM elements on top of the renderers Canvas element. With this you'll be bale to deletegate
* another DOM element to receive those events.
*
* @param element {HTMLElement} the DOM element which will receive mouse and touch events.
* @param [resolution=1] {number} THe resolution of the new element (relative to the canvas).
* @private
*/
InteractionManager.prototype.setTargetElement = function (element, resolution)
{
this.removeEvents();
this.interactionDOMElement = element;
this.resolution = resolution || 1;
this.addEvents();
};
/**
*
* @private
*/
InteractionManager.prototype.addEvents = function ()
{
if (!this.interactionDOMElement)
{
return;
}
if (window.navigator.msPointerEnabled)
{
this.interactionDOMElement.style['-ms-content-zooming'] = 'none';
this.interactionDOMElement.style['-ms-touch-action'] = 'none';
}
this.interactionDOMElement.addEventListener('mousemove', this.onMouseMove, true);
this.interactionDOMElement.addEventListener('mousedown', this.onMouseDown, true);
this.interactionDOMElement.addEventListener('mouseout', this.onMouseOut, true);
this.interactionDOMElement.addEventListener('touchstart', this.onTouchStart, true);
this.interactionDOMElement.addEventListener('touchend', this.onTouchEnd, true);
this.interactionDOMElement.addEventListener('touchmove', this.onTouchMove, true);
window.addEventListener('mouseup', this.onMouseUp, true);
this.eventsAdded = true;
};
/**
*
* @private
*/
InteractionManager.prototype.removeEvents = function ()
{
if (!this.interactionDOMElement)
{
return;
}
if (window.navigator.msPointerEnabled)
{
this.interactionDOMElement.style['-ms-content-zooming'] = '';
this.interactionDOMElement.style['-ms-touch-action'] = '';
}
this.interactionDOMElement.removeEventListener('mousemove', this.onMouseMove, true);
this.interactionDOMElement.removeEventListener('mousedown', this.onMouseDown, true);
this.interactionDOMElement.removeEventListener('mouseout', this.onMouseOut, true);
this.interactionDOMElement.removeEventListener('touchstart', this.onTouchStart, true);
this.interactionDOMElement.removeEventListener('touchend', this.onTouchEnd, true);
this.interactionDOMElement.removeEventListener('touchmove', this.onTouchMove, true);
this.interactionDOMElement = null;
window.removeEventListener('mouseup', this.onMouseUp, true);
this.eventsAdded = false;
};
/**
* updates the state of interactive objects
*
* @private
*/
InteractionManager.prototype.update = function ()
{
requestAnimationFrame(this.update.bind(this));
if( this.throttleUpdate() || !this.interactionDOMElement)
{
return;
}
var i = 0;
// if the user move the mouse this check has already been dfone using the mouse move!
if(this.didMove)
{
this.didMove = false;
return;
}
this.cursor = 'inherit';
this.processInteractive(this.mouse.global, this.renderer._lastObjectRendered , this.mouseOverOut.bind(this) , true );
if (this.currentCursorStyle !== this.cursor)
{
this.currentCursorStyle = this.cursor;
this.interactionDOMElement.style.cursor = this.cursor;
}
//TODO
};
InteractionManager.prototype.processInteractive = function (point, displayObject, func, hitTest )
{
var children = displayObject.children;
var hit = false;
for (var i = children.length-1; i >= 0; i--)
{
if(! hit && hitTest)
{
hit = this.processInteractive(point, children[i], func, true );
}
else
{
// now we know we can miss it all!
this.processInteractive(point, children[i], func, false );
}
}
if(displayObject.interactive)
{
if(hitTest)
{
//TODO test only graphics and sprites at the mo..
if(displayObject.hitTest)
{
hit = displayObject.hitTest(point);
}
}
func(displayObject, hit);
}
return hit;
}
InteractionManager.prototype.mouseOverOut = function ( displayObject, hit )
{
if(hit)
{
if(!displayObject._over)
{
displayObject._over = true;
displayObject.emit( "mouseover", this.mouseEventData);
}
if (displayObject.buttonMode)
{
this.cursor = displayObject.defaultCursor;
}
}
else
{
if(displayObject._over)
{
displayObject._over = false;
displayObject.emit( "mouseout", this.mouseEventData);
}
}
}
InteractionManager.prototype.mouseDown = function ( displayObject, hit )
{
var e = this.mouse.originalEvent;
var isRightButton = e.button === 2 || e.which === 3;
if(hit)
{
displayObject[ isRightButton ? '_isRightDown' : '_isLeftDown' ] = true;
this.dispatchEvent( displayObject, isRightButton ? 'rightdown' : 'mousedown', this.mouseEventData );
}
}
InteractionManager.prototype.mouseUp = function ( displayObject, hit )
{
var e = this.mouse.originalEvent;
var isRightButton = e.button === 2 || e.which === 3;
var isDown = isRightButton ? '_isRightDown' : '_isLeftDown';
if(hit)
{
displayObject.emit( isRightButton ? 'rightup' : 'mouseup' );
if( displayObject[ isDown ] )
{
displayObject[ isDown ] = false;
this.dispatchEvent( displayObject, isRightButton ? 'rightclick' : 'click', this.mouseEventData );
}
}
else
{
if( displayObject[ isDown ] )
{
displayObject[ isDown ] = false;
this.dispatchEvent( displayObject, isRightButton ? 'rightupoutside' : 'mouseupoutside', this.mouseEventData );
}
}
}
InteractionManager.prototype.mouseMove = function ( displayObject, hit )
{
displayObject.emit('mousemove', this.mouseEventData);
this.mouseOverOut(displayObject, hit);
}
InteractionManager.prototype.dispatchEvent = function ( displayObject, eventString, eventData )
{
if(!eventData.stopped)
{
eventData.target = displayObject;
eventData.type = eventString;
displayObject.emit( eventString, this.mouseEventData, eventData );
}
}
InteractionManager.prototype.throttleUpdate = function ()
{
// frequency of 30fps??
var now = Date.now();
var diff = now - this.last;
diff = (diff * INTERACTION_FREQUENCY ) / 1000;
if (diff < 1)
{
return true;
}
this.last = now;
return false;
}
/**
* Is called when the mouse moves across the renderer element
*
* @param event {Event} The DOM event of the mouse moving
* @private
*/
InteractionManager.prototype.onMouseMove = function (event)
{
if (this.dirty)
{
this.rebuildInteractiveGraph();
}
this.mouse.originalEvent = event;
// TODO optimize by not check EVERY TIME! maybe half as often? //
var rect = this.interactionDOMElement.getBoundingClientRect();
this.mouse.global.x = (event.clientX - rect.left) * (this.interactionDOMElement.width / rect.width) / this.resolution;
this.mouse.global.y = (event.clientY - rect.top) * ( this.interactionDOMElement.height / rect.height) / this.resolution;
this.didMove = true;
this.cursor = 'inherit';
this.mouseEventData.stopped = false;
this.processInteractive(this.mouse.global, this.renderer._lastObjectRendered , this.mouseMove.bind(this) , true );
if (this.currentCursorStyle !== this.cursor)
{
this.currentCursorStyle = this.cursor;
this.interactionDOMElement.style.cursor = this.cursor;
}
};
/**
* Is called when the mouse button is pressed down on the renderer element
*
* @param event {Event} The DOM event of a mouse button being pressed down
* @private
*/
InteractionManager.prototype.onMouseDown = function (event)
{
this.mouse.originalEvent = event;
this.mouseEventData.stopped = false;
if (AUTO_PREVENT_DEFAULT)
{
this.mouse.originalEvent.preventDefault();
}
this.processInteractive(this.mouse.global, this.renderer._lastObjectRendered , this.mouseDown.bind(this) , true );
};
/**
* Is called when the mouse button is released on the renderer element
*
* @param event {Event} The DOM event of a mouse button being released
* @private
*/
InteractionManager.prototype.onMouseUp = function (event)
{
this.mouse.originalEvent = event;
this.mouseEventData.stopped = false;
this.processInteractive(this.mouse.global, this.renderer._lastObjectRendered , this.mouseUp.bind(this) , true );
};
/**
* Is called when the mouse is moved out of the renderer element
*
* @param event {Event} The DOM event of a mouse being moved out
* @private
*/
InteractionManager.prototype.onMouseOut = function (event)
{
this.mouse.originalEvent = event;
this.mouseEventData.stopped = false;
this.interactionDOMElement.style.cursor = 'inherit';
// TODO - not need any more i hope! move the mouse to an impossible position
// this.mouse.global.x = -10000;
// this.mouse.global.y = -10000;
this.processInteractive(this.mouse.global, this.renderer._lastObjectRendered , this.mouseOverOut.bind(this) , false );
};
/////////// STILL REDOING..
/**
* Is called when a touch is moved across the renderer element
*
* @param event {Event} The DOM event of a touch moving across the renderer view
* @private
*/
InteractionManager.prototype.onTouchMove = function (event)
{
if (this.dirty)
{
this.rebuildInteractiveGraph();
}
var rect = this.interactionDOMElement.getBoundingClientRect();
var changedTouches = event.changedTouches;
var touchData;
var i = 0;
for (i = 0; i < changedTouches.length; i++)
{
var touchEvent = changedTouches[i];
touchData = this.touches[touchEvent.identifier];
touchData.originalEvent = event;
// update the touch position
touchData.global.x = ( (touchEvent.clientX - rect.left) * (this.interactionDOMElement.width / rect.width) ) / this.resolution;
touchData.global.y = ( (touchEvent.clientY - rect.top) * (this.interactionDOMElement.height / rect.height) ) / this.resolution;
if (navigator.isCocoonJS && !rect.left && !rect.top && !event.target.style.width && !event.target.style.height)
{
//Support for CocoonJS fullscreen scale modes
touchData.global.x = touchEvent.clientX;
touchData.global.y = touchEvent.clientY;
}
for (var j = 0; j < this.interactiveItems.length; j++)
{
var item = this.interactiveItems[j];
if (item.touchmove && item.__touchData && item.__touchData[touchEvent.identifier])
{
item.touchmove(touchData);
}
}
}
};
/**
* Is called when a touch is started on the renderer element
*
* @param event {Event} The DOM event of a touch starting on the renderer view
* @private
*/
InteractionManager.prototype.onTouchStart = function (event)
{
if (this.dirty)
{
this.rebuildInteractiveGraph();
}
var rect = this.interactionDOMElement.getBoundingClientRect();
if (AUTO_PREVENT_DEFAULT)
{
event.preventDefault();
}
var changedTouches = event.changedTouches;
for (var i=0; i < changedTouches.length; i++)
{
var touchEvent = changedTouches[i];
var touchData = this.pool.pop();
if (!touchData)
{
touchData = new InteractionData();
}
touchData.originalEvent = event;
this.touches[touchEvent.identifier] = touchData;
touchData.global.x = ( (touchEvent.clientX - rect.left) * (this.interactionDOMElement.width / rect.width) ) / this.resolution;
touchData.global.y = ( (touchEvent.clientY - rect.top) * (this.interactionDOMElement.height / rect.height) ) / this.resolution;
if (navigator.isCocoonJS && !rect.left && !rect.top && !event.target.style.width && !event.target.style.height)
{
//Support for CocoonJS fullscreen scale modes
touchData.global.x = touchEvent.clientX;
touchData.global.y = touchEvent.clientY;
}
var length = this.interactiveItems.length;
for (var j = 0; j < length; j++)
{
var item = this.interactiveItems[j];
if (item.touchstart || item.tap)
{
item.__hit = this.hitTest(item, touchData);
if (item.__hit)
{
//call the function!
if (item.touchstart)
{
item.touchstart(touchData);
}
item.__isDown = true;
item.__touchData = item.__touchData || {};
item.__touchData[touchEvent.identifier] = touchData;
if (!item.interactiveChildren)
{
break;
}
}
}
}
}
};
/**
* Is called when a touch is ended on the renderer element
*
* @param event {Event} The DOM event of a touch ending on the renderer view
* @private
*/
InteractionManager.prototype.onTouchEnd = function (event)
{
if (this.dirty)
{
this.rebuildInteractiveGraph();
}
var rect = this.interactionDOMElement.getBoundingClientRect();
var changedTouches = event.changedTouches;
for (var i=0; i < changedTouches.length; i++)
{
var touchEvent = changedTouches[i];
var touchData = this.touches[touchEvent.identifier];
var up = false;
touchData.global.x = ( (touchEvent.clientX - rect.left) * (this.interactionDOMElement.width / rect.width) ) / this.resolution;
touchData.global.y = ( (touchEvent.clientY - rect.top) * (this.interactionDOMElement.height / rect.height) ) / this.resolution;
if (navigator.isCocoonJS && !rect.left && !rect.top && !event.target.style.width && !event.target.style.height)
{
//Support for CocoonJS fullscreen scale modes
touchData.global.x = touchEvent.clientX;
touchData.global.y = touchEvent.clientY;
}
var length = this.interactiveItems.length;
for (var j = 0; j < length; j++)
{
var item = this.interactiveItems[j];
if (item.__touchData && item.__touchData[touchEvent.identifier])
{
item.__hit = this.hitTest(item, item.__touchData[touchEvent.identifier]);
// so this one WAS down...
touchData.originalEvent = event;
// hitTest??
if (item.touchend || item.tap)
{
if (item.__hit && !up)
{
if (item.touchend)
{
item.touchend(touchData);
}
if (item.__isDown && item.tap)
{
item.tap(touchData);
}
if (!item.interactiveChildren)
{
up = true;
}
}
else
{
if (item.__isDown && item.touchendoutside)
{
item.touchendoutside(touchData);
}
}
item.__isDown = false;
}
item.__touchData[touchEvent.identifier] = null;
}
}
// remove the touch..
this.pool.push(touchData);
this.touches[touchEvent.identifier] = null;
}
};
core.WebGLRenderer.registerPlugin('interaction', InteractionManager);