var math = require('../math'), EventEmitter = require('eventemitter3'), CONST = require('../const'), TransformStatic = require('./TransformStatic'), Transform = require('./Transform'), _tempDisplayObjectParent = new DisplayObject(); /** * The base class for all objects that are rendered on the screen. * This is an abstract class and should not be used on its own rather it should be extended. * * @class * @extends EventEmitter * @mixes PIXI.interaction.interactiveTarget * @memberof PIXI */ function DisplayObject() { EventEmitter.call(this); var TransformClass = CONST.TRANSFORM_MODE.DEFAULT === CONST.TRANSFORM_MODE.STATIC ? TransformStatic : Transform; //TODO: need to create Transform from factory /** * World transform and local transform of this object. * This will be reworked in v4.1, please do not use it yet unless you know what are you doing! * * @member {PIXI.Transform|PIXI.TransformStatic} */ this.transform = new TransformClass(); /** * The opacity of the object. * * @member {number} */ this.alpha = 1; /** * The visibility of the object. If false the object will not be drawn, and * the updateTransform function will not be called. * * @member {boolean} */ this.visible = true; /** * Can this object be rendered, if false the object will not be drawn but the updateTransform * methods will still be called. * * @member {boolean} */ this.renderable = true; /** * The display object container that contains this display object. * * @member {PIXI.Container} * @readonly */ this.parent = null; /** * The multiplied alpha of the displayObject * * @member {number} * @readonly */ this.worldAlpha = 1; /** * The area the filter is applied to. This is used as more of an optimisation * rather than figuring out the dimensions of the displayObject each frame you can set this rectangle * * Also works as an interaction mask * * @member {PIXI.Rectangle} */ this.filterArea = null; /** * The original, cached bounds of the object * * @member {PIXI.Rectangle} * @private */ this._bounds = new math.Rectangle(0, 0, 1, 1); /** * The most up-to-date bounds of the object * * @member {PIXI.Rectangle} * @private */ this._currentBounds = null; /** * The original, cached mask of the object * * @member {PIXI.Rectangle} * @private */ this._mask = null; } // constructor DisplayObject.prototype = Object.create(EventEmitter.prototype); DisplayObject.prototype.constructor = DisplayObject; module.exports = DisplayObject; Object.defineProperties(DisplayObject.prototype, { /** * The position of the displayObject on the x axis relative to the local coordinates of the parent. * An alias to position.x * * @member {number} * @memberof PIXI.DisplayObject# */ x: { get: function () { return this.position.x; }, set: function (value) { this.transform.position.x = value; } }, /** * The position of the displayObject on the y axis relative to the local coordinates of the parent. * An alias to position.y * * @member {number} * @memberof PIXI.DisplayObject# */ y: { get: function () { return this.position.y; }, set: function (value) { this.transform.position.y = value; } }, /** * Current transform of the object based on world (parent) factors * * @member {PIXI.Matrix} * @memberof PIXI.DisplayObject# * @readonly */ worldTransform: { get: function () { return this.transform.worldTransform; } }, /** * Current transform of the object based on local factors: position, scale, other stuff * * @member {PIXI.Matrix} * @memberof PIXI.DisplayObject# * @readonly */ localTransform: { get: function () { return this.transform.localTransform; } }, /** * The coordinate of the object relative to the local coordinates of the parent. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} * @memberof PIXI.DisplayObject# */ position: { get: function() { return this.transform.position; }, set: function(value) { this.transform.position.copy(value); } }, /** * The scale factor of the object. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} * @memberof PIXI.DisplayObject# */ scale: { get: function() { return this.transform.scale; }, set: function(value) { this.transform.scale.copy(value); } }, /** * The pivot point of the displayObject that it rotates around * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} * @memberof PIXI.DisplayObject# */ pivot: { get: function() { return this.transform.pivot; }, set: function(value) { this.transform.pivot.copy(value); } }, /** * The skew factor for the object in radians. * Assignment by value since pixi-v4. * * @member {PIXI.ObservablePoint} * @memberof PIXI.DisplayObject# */ skew: { get: function() { return this.transform.skew; }, set: function(value) { this.transform.skew.copy(value); } }, /** * The rotation of the object in radians. * * @member {number} * @memberof PIXI.DisplayObject# */ rotation: { get: function () { return this.transform.rotation; }, set: function (value) { this.transform.rotation = value; } }, /** * Indicates if the sprite is globally visible. * * @member {boolean} * @memberof PIXI.DisplayObject# * @readonly */ worldVisible: { get: function () { var item = this; do { if (!item.visible) { return false; } item = item.parent; } while (item); return true; } }, /** * Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. * In PIXI a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilises shape clipping. * To remove a mask, set this property to null. * * @todo For the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask. * * @member {PIXI.Graphics|PIXI.Sprite} * @memberof PIXI.DisplayObject# */ mask: { get: function () { return this._mask; }, set: function (value) { if (this._mask) { this._mask.renderable = true; } this._mask = value; if (this._mask) { this._mask.renderable = false; } } }, /** * Sets the filters for the displayObject. * * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. * To remove filters simply set this property to 'null' * * @member {PIXI.AbstractFilter[]} * @memberof PIXI.DisplayObject# */ filters: { get: function () { return this._filters && this._filters.slice(); }, set: function (value) { this._filters = value && value.slice(); } } }); /* * Updates the object transform for rendering * * TODO - Optimization pass! */ DisplayObject.prototype.updateTransform = function () { this.transform.updateTransform(this.parent.transform); // multiply the alphas.. this.worldAlpha = this.alpha * this.parent.worldAlpha; }; // performance increase to avoid using call.. (10x faster) DisplayObject.prototype.displayObjectUpdateTransform = DisplayObject.prototype.updateTransform; /** * * * Retrieves the bounds of the displayObject as a rectangle object * * @return {PIXI.Rectangle} the rectangular bounding area */ DisplayObject.prototype.getBounds = function () // jshint unused:false { return math.Rectangle.EMPTY; }; /** * Retrieves the local bounds of the displayObject as a rectangle object * * @return {PIXI.Rectangle} the rectangular bounding area */ DisplayObject.prototype.getLocalBounds = function () { return this.getBounds(math.Matrix.IDENTITY); }; /** * Calculates the global position of the display object * * @param position {PIXI.Point} The world origin to calculate from * @return {PIXI.Point} A point object representing the position of this object */ DisplayObject.prototype.toGlobal = function (position) { // this parent check is for just in case the item is a root object. // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly // this is mainly to avoid a parent check in the main loop. Every little helps for performance :) if(!this.parent) { this.parent = _tempDisplayObjectParent; this.displayObjectUpdateTransform(); this.parent = null; } else { this.displayObjectUpdateTransform(); } // don't need to update the lot return this.worldTransform.apply(position); }; /** * Calculates the local position of the display object relative to another point * * @param position {PIXI.Point} The world origin to calculate from * @param [from] {PIXI.DisplayObject} The DisplayObject to calculate the global position from * @param [point] {PIXI.Point} A Point object in which to store the value, optional (otherwise will create a new Point) * @return {PIXI.Point} A point object representing the position of this object */ DisplayObject.prototype.toLocal = function (position, from, point) { if (from) { position = from.toGlobal(position); } // this parent check is for just in case the item is a root object. // If it is we need to give it a temporary parent so that displayObjectUpdateTransform works correctly // this is mainly to avoid a parent check in the main loop. Every little helps for performance :) if(!this.parent) { this.parent = _tempDisplayObjectParent; this.displayObjectUpdateTransform(); this.parent = null; } else { this.displayObjectUpdateTransform(); } // simply apply the matrix.. return this.worldTransform.applyInverse(position, point); }; /** * Renders the object using the WebGL renderer * * @param renderer {PIXI.WebGLRenderer} The renderer */ DisplayObject.prototype.renderWebGL = function (renderer) // jshint unused:false { // OVERWRITE; }; /** * Renders the object using the Canvas renderer * * @param renderer {PIXI.CanvasRenderer} The renderer */ DisplayObject.prototype.renderCanvas = function (renderer) // jshint unused:false { // OVERWRITE; }; /** * Set the parent Container of this DisplayObject * * @param container {PIXI.Container} The Container to add this DisplayObject to * @return {PIXI.Container} The Container that this DisplayObject was added to */ DisplayObject.prototype.setParent = function (container) { if (!container || !container.addChild) { throw new Error('setParent: Argument must be a Container'); } container.addChild(this); return container; }; /** * Convenience function to set the postion, scale, skew and pivot at once. * * @param [x=0] {number} The X position * @param [y=0] {number} The Y position * @param [scaleX=1] {number} The X scale value * @param [scaleY=1] {number} The Y scale value * @param [rotation=0] {number} The rotation * @param [skewX=0] {number} The X skew value * @param [skewY=0] {number} The Y skew value * @param [pivotX=0] {number} The X pivot value * @param [pivotY=0] {number} The Y pivot value * @return {PIXI.DisplayObject} The DisplayObject instance */ DisplayObject.prototype.setTransform = function(x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY) //jshint ignore:line { this.position.x = x || 0; this.position.y = y || 0; this.scale.x = !scaleX ? 1 : scaleX; this.scale.y = !scaleY ? 1 : scaleY; this.rotation = rotation || 0; this.skew.x = skewX || 0; this.skew.y = skewY || 0; this.pivot.x = pivotX || 0; this.pivot.y = pivotY || 0; return this; }; /** * Base destroy method for generic display objects * */ DisplayObject.prototype.destroy = function () { this.transform = null; this.parent = null; this._bounds = null; this._currentBounds = null; this._mask = null; this.filterArea = null; };