/**
* @author Mat Groves http://matgroves.com/ @Doormat23
* original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/fun/dotscreen.js
*/
/**
*
* This filter applies a pixlate effect making display objects appear "blocky"
* @class PixelateFilter
* @contructor
*/
PIXI.DotScreenFilter = function()
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
// set the uniforms
this.uniforms = {
scale: {type: 'f', value:1},
angle: {type: 'f', value:5},
dimensions: {type: 'f4', value:[0,0,0,0]}
};
this.fragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"uniform vec4 dimensions;",
"uniform sampler2D uSampler;",
"uniform float angle;",
"uniform float scale;",
"float pattern() {",
"float s = sin(angle), c = cos(angle);",
"vec2 tex = vTextureCoord * dimensions.xy;",
"vec2 point = vec2(",
"c * tex.x - s * tex.y,",
"s * tex.x + c * tex.y",
") * scale;",
"return (sin(point.x) * sin(point.y)) * 4.0;",
"}",
"void main() {",
"vec4 color = texture2D(uSampler, vTextureCoord);",
"float average = (color.r + color.g + color.b) / 3.0;",
"gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);",
"}",
];
}
PIXI.DotScreenFilter.prototype = Object.create( PIXI.DotScreenFilter.prototype );
PIXI.DotScreenFilter.prototype.constructor = PIXI.DotScreenFilter;
/**
*
* This describes the the scale
* @property scale
* @type Number
*/
Object.defineProperty(PIXI.DotScreenFilter.prototype, 'scale', {
get: function() {
return this.uniforms.scale.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.scale.value = value;
}
});
/**
*
* This radius describes angle
* @property angle
* @type Number
*/
Object.defineProperty(PIXI.DotScreenFilter.prototype, 'angle', {
get: function() {
return this.uniforms.angle.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.angle.value = value;
}
});