import consts from './const';
import math from './math';
import utils from './utils';
import ticker from './ticker';
import DisplayObject from './display/DisplayObject';
import Container from './display/Container';
import Transform from './display/Transform';
import TransformStatic from './display/TransformStatic';
import TransformBase from './display/TransformBase';
import Sprite from './sprites/Sprite';
import CanvasSpriteRenderer from './sprites/canvas/CanvasSpriteRenderer';
import CanvasTinter from './sprites/canvas/CanvasTinter';
import SpriteRenderer from './sprites/webgl/SpriteRenderer';
import Text from './text/Text';
import TextStyle from './text/TextStyle';
import Graphics from './graphics/Graphics';
import GraphicsData from './graphics/GraphicsData';
import GraphicsRenderer from './graphics/webgl/GraphicsRenderer';
import CanvasGraphicsRenderer from './graphics/canvas/CanvasGraphicsRenderer';
import Texture from './textures/Texture';
import BaseTexture from './textures/BaseTexture';
import RenderTexture from './textures/RenderTexture';
import BaseRenderTexture from './textures/BaseRenderTexture';
import VideoBaseTexture from './textures/VideoBaseTexture';
import TextureUvs from './textures/TextureUvs';
import CanvasRenderer from './renderers/canvas/CanvasRenderer';
import CanvasRenderTarget from './renderers/canvas/utils/CanvasRenderTarget';
import Shader from './Shader';
import WebGLRenderer from './renderers/webgl/WebGLRenderer';
import WebGLManager from './renderers/webgl/managers/WebGLManager';
import ObjectRenderer from './renderers/webgl/utils/ObjectRenderer';
import RenderTarget from './renderers/webgl/utils/RenderTarget';
import Quad from './renderers/webgl/utils/Quad';
import SpriteMaskFilter from './renderers/webgl/filters/spriteMask/SpriteMaskFilter';
import Filter from './renderers/webgl/filters/Filter';
import glCore from 'pixi-gl-core';
/**
* @namespace PIXI
*/
// export core and const. We assign core to const so that the non-reference types in const remain in-tact
const core = Object.assign(consts, math, {
// utils
utils,
ticker,
// display
DisplayObject,
Container,
Transform,
TransformStatic,
TransformBase,
// sprites
Sprite,
CanvasSpriteRenderer,
CanvasTinter,
SpriteRenderer,
// text
Text,
TextStyle,
// primitives
Graphics,
GraphicsData,
GraphicsRenderer,
CanvasGraphicsRenderer,
// textures
Texture,
BaseTexture,
RenderTexture,
BaseRenderTexture,
VideoBaseTexture,
TextureUvs,
// renderers - canvas
CanvasRenderer,
CanvasRenderTarget,
// renderers - webgl
Shader,
WebGLRenderer,
WebGLManager,
ObjectRenderer,
RenderTarget,
Quad,
// filters - webgl
SpriteMaskFilter,
Filter,
glCore,
/**
* This helper function will automatically detect which renderer you should be using.
* WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
* the browser then this function will return a canvas renderer
*
* @memberof PIXI
* @param [width=800] {number} the width of the renderers view
* @param [height=600] {number} the height of the renderers view
* @param [options] {object} The optional renderer parameters
* @param [options.view] {HTMLCanvasElement} the canvas to use as a view, optional
* @param [options.transparent=false] {boolean} If the render view is transparent, default false
* @param [options.antialias=false] {boolean} sets antialias (only applicable in chrome at the moment)
* @param [options.preserveDrawingBuffer=false] {boolean} enables drawing buffer preservation, enable this if you
* need to call toDataUrl on the webgl context
* @param [options.resolution=1] {number} The resolution / device pixel ratio of the renderer, retina would be 2
* @param [noWebGL=false] {boolean} prevents selection of WebGL renderer, even if such is present
*
* @return {PIXI.WebGLRenderer|PIXI.CanvasRenderer} Returns WebGL renderer if available, otherwise CanvasRenderer
*/
autoDetectRenderer (width=800, height=600, options, noWebGL)
{
if (!noWebGL && utils.isWebGLSupported())
{
return new WebGLRenderer(width, height, options);
}
return new CanvasRenderer(width, height, options);
}
});
export default core;