var generateUniformsSync = function(uniformData) { var textureCount = 1; var func = 'var value = null; var cacheValue = null' for (var i in uniformData) { let data = uniformData[i]; // TODO && uniformData[i].value !== 0 <-- do we still need this? if(data.type === 'sampler2D') { func += '\ngl.uniform1iv(uniformData.'+i+'.location, renderer.bindTexture(uniformValues.' + i + ', ' + (textureCount++) + ', true) );\n' } else if (data.type === 'mat3') { func += '\nvalue = uniformValues.' + i + ';'; func += '\ngl.uniformMatrix3fv(uniformData.'+i+'.location, false, (value.a !== undefined) ? value : value.toArray(true));\n' } else if (data.type === 'vec2') { func += '\nvalue = uniformValues.' + i + ';\n'; func += '\nif(value.x !== undefined)gl.uniform2f(uniformData.'+i+'.location, value.x, value.y);' func += '\nelse gl.uniform2f(uniformData.'+i+'.location, value[0], value[1]);\n' } else { var template = GLSL_TO_SINGLE_SETTERS_CACHED[data.type].replace('location', 'uniformData.'+i+'.location'); func += '\ncacheValue = uniformData.' + i + '.value;\n'; func += 'value = uniformValues.' + i + ';\n'; func += template +'\n'; } }; return new Function('uniformData', 'uniformValues', 'gl', func); } var GLSL_TO_SINGLE_SETTERS_CACHED = { 'float': `if(cacheValue !== value) { cacheValue = value; gl.uniform1f(location, value) }`, 'vec2': `if(cacheValue[0] !== value[0] || cacheValue[1] !== value[1]) { cacheValue[0] = value[0]; cacheValue[1] = value[1]; gl.uniform2f(location, value[0], value[1]) }`, 'vec3': `if(cacheValue[0] !== value[0] || cacheValue[1] !== value[1] || cacheValue[2] !== value[2]) { cacheValue[0] = value[0]; cacheValue[1] = value[1]; cacheValue[2] = value[2]; gl.uniform3f(location, value[0], value[1], value[2]) }`, 'vec4': 'gl.uniform4f(location, value[0], value[1], value[2], value[3])', 'int': 'gl.uniform1i(location, value)', 'ivec2': 'gl.uniform2i(location, value[0], value[1])', 'ivec3': 'gl.uniform3i(location, value[0], value[1], value[2])', 'ivec4': 'gl.uniform4i(location, value[0], value[1], value[2], value[3])', 'bool': 'gl.uniform1i(location, value)', 'bvec2': 'gl.uniform2i(location, value[0], value[1])', 'bvec3': 'gl.uniform3i(location, value[0], value[1], value[2])', 'bvec4': 'gl.uniform4i(location, value[0], value[1], value[2], value[3])', 'mat2': 'gl.uniformMatrix2fv(location, false, value)', 'mat3': 'gl.uniformMatrix3fv(location, false, value)', 'mat4': 'gl.uniformMatrix4fv(location, false, value)', 'sampler2D':'uniform1i(location, value)' }; module.exports = generateUniformsSync;