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                        <h1 class="file-heading">File: src/pixi/renderers/webgl/shaders/PixiFastShader.js</h1>
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    <pre class="code prettyprint linenums">
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 * @author Richard Davey http://www.photonstorm.com @photonstorm
 */
/**
* @class PIXI.PixiFastShader
* @constructor
*/
PIXI.PixiFastShader = function(gl)
{
    this.gl = gl;
    /**
    * @property {any} program - The WebGL program.
    */
    this.program = null;
    /**
    * @property {array} fragmentSrc - The fragment shader.
    */
    this.fragmentSrc = [
        'precision lowp float;',
        'varying vec2 vTextureCoord;',
        'varying float vColor;',
        'uniform sampler2D uSampler;',
        'void main(void) {',
        '   gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;',
        '}'
    ];
    this.vertexSrc = [
        'attribute vec2 aVertexPosition;',
        'attribute vec2 aPositionCoord;',
        'attribute vec2 aScale;',
        'attribute float aRotation;',
        'attribute vec2 aTextureCoord;',
        'attribute float aColor;',
        'uniform vec2 projectionVector;',
        'uniform vec2 offsetVector;',
        'uniform mat3 uMatrix;',
        'varying vec2 vTextureCoord;',
        'varying float vColor;',
        'const vec2 center = vec2(-1.0, 1.0);',
        'void main(void) {',
        '   vec2 v;',
        '   vec2 sv = aVertexPosition * aScale;',
        '   v.x = (sv.x) * cos(aRotation) - (sv.y) * sin(aRotation);',
        '   v.y = (sv.x) * sin(aRotation) + (sv.y) * cos(aRotation);',
        '   v = ( uMatrix * vec3(v + aPositionCoord , 1.0) ).xy ;',
        '   gl_Position = vec4( ( v / projectionVector) + center , 0.0, 1.0);',
        '   vTextureCoord = aTextureCoord;',
      //  '   vec3 color = mod(vec3(aColor.y/65536.0, aColor.y/256.0, aColor.y), 256.0) / 256.0;',
        '   vColor = aColor;',
        '}'
    ];
    /**
    * @property {number} textureCount - A local texture counter for multi-texture shaders.
    */
    this.textureCount = 0;
    
    this.init();
};
/**
* @method PIXI.PixiFastShader#init
*/
PIXI.PixiFastShader.prototype.init = function()
{
    var gl = this.gl;
    var program = PIXI.compileProgram(gl, this.vertexSrc, this.fragmentSrc);
    
    gl.useProgram(program);
    // get and store the uniforms for the shader
    this.uSampler = gl.getUniformLocation(program, 'uSampler');
    this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
    this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
    this.dimensions = gl.getUniformLocation(program, 'dimensions');
    this.uMatrix = gl.getUniformLocation(program, 'uMatrix');
    // get and store the attributes
    this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
    this.aPositionCoord = gl.getAttribLocation(program, 'aPositionCoord');
    this.aScale = gl.getAttribLocation(program, 'aScale');
    this.aRotation = gl.getAttribLocation(program, 'aRotation');
    this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
    this.colorAttribute = gl.getAttribLocation(program, 'aColor');
   
   
    // Begin worst hack eva //
    // WHY??? ONLY on my chrome pixel the line above returns -1 when using filters?
    // maybe its somthing to do with the current state of the gl context.
    // Im convinced this is a bug in the chrome browser as there is NO reason why this should be returning -1 especially as it only manifests on my chrome pixel
    // If theres any webGL people that know why could happen please help :)
    if(this.colorAttribute === -1)
    {
        this.colorAttribute = 2;
    }
    this.attributes = [this.aVertexPosition, this.aPositionCoord,  this.aScale, this.aRotation, this.aTextureCoord, this.colorAttribute];
    
    // End worst hack eva //
    this.program = program;
};
PIXI.PixiFastShader.prototype.destroy = function()
{
    this.gl.deleteProgram( this.program );
    this.uniforms = null;
    this.gl = null;
    this.attributes = null;
};
    </pre>
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