var core = require('../core'); /** * A Text Object will create a line or multiple lines of text. To split a line you can use '\n' in your text string, * or add a wordWrap property set to true and and wordWrapWidth property with a value in the style object. * * @class * @extends Sprite * @namespace PIXI * @param text {string} The copy that you would like the text to display * @param [style] {object} The style parameters * @param [style.font] {string} default 'bold 20px Arial' The style and size of the font * @param [style.fill='black'] {String|Number} A canvas fillstyle that will be used on the text e.g 'red', '#00FF00' * @param [style.align='left'] {string} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text * @param [style.stroke] {String|Number} A canvas fillstyle that will be used on the text stroke e.g 'blue', '#FCFF00' * @param [style.strokeThickness=0] {number} A number that represents the thickness of the stroke. Default is 0 (no stroke) * @param [style.wordWrap=false] {boolean} Indicates if word wrap should be used * @param [style.wordWrapWidth=100] {number} The width at which text will wrap, it needs wordWrap to be set to true * @param [style.dropShadow=false] {boolean} Set a drop shadow for the text * @param [style.dropShadowColor='#000000'] {string} A fill style to be used on the dropshadow e.g 'red', '#00FF00' * @param [style.dropShadowAngle=Math.PI/4] {number} Set a angle of the drop shadow * @param [style.dropShadowDistance=5] {number} Set a distance of the drop shadow */ function Text(text, style) { /** * The canvas element that everything is drawn to * * @member {HTMLCanvasElement} */ this.canvas = document.createElement('canvas'); /** * The canvas 2d context that everything is drawn with * @member {HTMLCanvasElement} */ this.context = this.canvas.getContext('2d'); /** * The resolution of the canvas. * @member {number} */ this.resolution = 1; core.Sprite.call(this, core.Texture.fromCanvas(this.canvas)); this.setText(text); this.setStyle(style); } // constructor Text.prototype = Object.create(core.Sprite.prototype); Text.prototype.constructor = Text; module.exports = Text; Object.defineProperties(Text.prototype, { /** * The width of the Text, setting this will actually modify the scale to achieve the value set * * @member {number} * @memberof Text# */ width: { get: function () { if (this.dirty) { this.updateText(); this.dirty = false; } return this.scale.x * this.texture.frame.width; }, set: function (value) { this.scale.x = value / this.texture.frame.width; this._width = value; } }, /** * The height of the Text, setting this will actually modify the scale to achieve the value set * * @member {number} * @memberof Text# */ height: { get: function () { if (this.dirty) { this.updateText(); this.dirty = false; } return this.scale.y * this.texture.frame.height; }, set: function (value) { this.scale.y = value / this.texture.frame.height; this._height = value; } } }); /** * Set the style of the text * * @param [style] {object} The style parameters * @param [style.font='bold 20pt Arial'] {string} The style and size of the font * @param [style.fill='black'] {object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00' * @param [style.align='left'] {string} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text * @param [style.stroke='black'] {string} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00' * @param [style.strokeThickness=0] {number} A number that represents the thickness of the stroke. Default is 0 (no stroke) * @param [style.wordWrap=false] {boolean} Indicates if word wrap should be used * @param [style.wordWrapWidth=100] {number} The width at which text will wrap * @param [style.dropShadow=false] {boolean} Set a drop shadow for the text * @param [style.dropShadowColor='#000000'] {string} A fill style to be used on the dropshadow e.g 'red', '#00FF00' * @param [style.dropShadowAngle=Math.PI/4] {number} Set a angle of the drop shadow * @param [style.dropShadowDistance=5] {number} Set a distance of the drop shadow */ Text.prototype.setStyle = function (style) { style = style || {}; style.font = style.font || 'bold 20pt Arial'; style.fill = style.fill || 'black'; style.align = style.align || 'left'; style.stroke = style.stroke || 'black'; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136 style.strokeThickness = style.strokeThickness || 0; style.wordWrap = style.wordWrap || false; style.wordWrapWidth = style.wordWrapWidth || 100; style.dropShadow = style.dropShadow || false; style.dropShadowAngle = style.dropShadowAngle || Math.PI / 6; style.dropShadowDistance = style.dropShadowDistance || 4; style.dropShadowColor = style.dropShadowColor || 'black'; this.style = style; this.dirty = true; }; /** * Set the copy for the text object. To split a line you can use '\n'. * * @param text {string} The copy that you would like the text to display */ Text.prototype.setText = function (text) { this.text = text.toString() || ' '; this.dirty = true; }; /** * Renders text and updates it when needed * * @private */ Text.prototype.updateText = function () { this.texture.baseTexture.resolution = this.resolution; this.context.font = this.style.font; var outputText = this.text; // word wrap // preserve original text if (this.style.wordWrap) { outputText = this.wordWrap(this.text); } //split text into lines var lines = outputText.split(/(?:\r\n|\r|\n)/); //calculate text width var lineWidths = []; var maxLineWidth = 0; var fontProperties = this.determineFontProperties(this.style.font); for (var i = 0; i < lines.length; i++) { var lineWidth = this.context.measureText(lines[i]).width; lineWidths[i] = lineWidth; maxLineWidth = Math.max(maxLineWidth, lineWidth); } var width = maxLineWidth + this.style.strokeThickness; if (this.style.dropShadow) { width += this.style.dropShadowDistance; } this.canvas.width = ( width + this.context.lineWidth ) * this.resolution; //calculate text height var lineHeight = fontProperties.fontSize + this.style.strokeThickness; var height = lineHeight * lines.length; if (this.style.dropShadow) { height += this.style.dropShadowDistance; } this.canvas.height = height * this.resolution; this.context.scale( this.resolution, this.resolution); if (navigator.isCocoonJS) { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } // used for debugging.. //this.context.fillStyle ="#FF0000" //this.context.fillRect(0, 0, this.canvas.width,this.canvas.height); this.context.font = this.style.font; this.context.strokeStyle = this.style.stroke; this.context.lineWidth = this.style.strokeThickness; this.context.textBaseline = 'alphabetic'; //this.context.lineJoin = 'round'; var linePositionX; var linePositionY; if (this.style.dropShadow) { this.context.fillStyle = this.style.dropShadowColor; var xShadowOffset = Math.cos(this.style.dropShadowAngle) * this.style.dropShadowDistance; var yShadowOffset = Math.sin(this.style.dropShadowAngle) * this.style.dropShadowDistance; for (i = 0; i < lines.length; i++) { linePositionX = this.style.strokeThickness / 2; linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent; if (this.style.align === 'right') { linePositionX += maxLineWidth - lineWidths[i]; } else if (this.style.align === 'center') { linePositionX += (maxLineWidth - lineWidths[i]) / 2; } if (this.style.fill) { this.context.fillText(lines[i], linePositionX + xShadowOffset, linePositionY + yShadowOffset); } // if (dropShadow) } } //set canvas text styles this.context.fillStyle = this.style.fill; //draw lines line by line for (i = 0; i < lines.length; i++) { linePositionX = this.style.strokeThickness / 2; linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent; if (this.style.align === 'right') { linePositionX += maxLineWidth - lineWidths[i]; } else if (this.style.align === 'center') { linePositionX += (maxLineWidth - lineWidths[i]) / 2; } if (this.style.stroke && this.style.strokeThickness) { this.context.strokeText(lines[i], linePositionX, linePositionY); } if (this.style.fill) { this.context.fillText(lines[i], linePositionX, linePositionY); } // if (dropShadow) } this.updateTexture(); }; /** * Updates texture size based on canvas size * * @private */ Text.prototype.updateTexture = function () { this.texture.baseTexture.width = this.canvas.width; this.texture.baseTexture.height = this.canvas.height; this.texture.crop.width = this.texture.frame.width = this.canvas.width; this.texture.crop.height = this.texture.frame.height = this.canvas.height; this._width = this.canvas.width; this._height = this.canvas.height; // update the dirty base textures //this.texture.baseTexture.dirty(); }; /** * Renders the object using the WebGL renderer * * @param renderer {WebGLRenderer} */ Text.prototype.renderWebGL = function (renderer) { if (this.dirty) { this.resolution = renderer.resolution; this.updateText(); this.dirty = false; } core.Sprite.prototype.renderWebGL.call(this, renderer); }; /** * Renders the object using the Canvas renderer * * @param renderer {CanvasRenderer} */ Text.prototype.renderCanvas = function (renderer) { if (this.dirty) { this.resolution = renderer.resolution; this.updateText(); this.dirty = false; } core.Sprite.prototype.renderCanvas.call(this, renderer); }; /** * Calculates the ascent, descent and fontSize of a given fontStyle * * @param fontStyle {object} * @private */ Text.prototype.determineFontProperties = function (fontStyle) { var properties = Text.fontPropertiesCache[fontStyle]; if (!properties) { properties = {}; var canvas = Text.fontPropertiesCanvas; var context = Text.fontPropertiesContext; context.font = fontStyle; var width = Math.ceil(context.measureText('|Mq').width); var baseline = Math.ceil(context.measureText('M').width); var height = 2 * baseline; baseline = baseline * 1.4 | 0; canvas.width = width; canvas.height = height; context.fillStyle = '#f00'; context.fillRect(0, 0, width, height); context.font = fontStyle; context.textBaseline = 'alphabetic'; context.fillStyle = '#000'; context.fillText('|MÉq', 0, baseline); var imagedata = context.getImageData(0, 0, width, height).data; var pixels = imagedata.length; var line = width * 4; var i, j; var idx = 0; var stop = false; // ascent. scan from top to bottom until we find a non red pixel for (i = 0; i < baseline; i++) { for (j = 0; j < line; j += 4) { if (imagedata[idx + j] !== 255) { stop = true; break; } } if (!stop) { idx += line; } else { break; } } properties.ascent = baseline - i; idx = pixels - line; stop = false; // descent. scan from bottom to top until we find a non red pixel for (i = height; i > baseline; i--) { for (j = 0; j < line; j += 4) { if (imagedata[idx + j] !== 255) { stop = true; break; } } if (!stop) { idx -= line; } else { break; } } properties.descent = i - baseline; //TODO might need a tweak. kind of a temp fix! properties.descent += 6; properties.fontSize = properties.ascent + properties.descent; Text.fontPropertiesCache[fontStyle] = properties; } return properties; }; /** * Applies newlines to a string to have it optimally fit into the horizontal * bounds set by the Text object's wordWrapWidth property. * * @param text {string} * @private */ Text.prototype.wordWrap = function (text) { // Greedy wrapping algorithm that will wrap words as the line grows longer // than its horizontal bounds. var result = ''; var lines = text.split('\n'); for (var i = 0; i < lines.length; i++) { var spaceLeft = this.style.wordWrapWidth; var words = lines[i].split(' '); for (var j = 0; j < words.length; j++) { var wordWidth = this.context.measureText(words[j]).width; var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width; if (j === 0 || wordWidthWithSpace > spaceLeft) { // Skip printing the newline if it's the first word of the line that is // greater than the word wrap width. if (j > 0) { result += '\n'; } result += words[j]; spaceLeft = this.style.wordWrapWidth - wordWidth; } else { spaceLeft -= wordWidthWithSpace; result += ' ' + words[j]; } } if (i < lines.length-1) { result += '\n'; } } return result; }; /** * Returns the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account. * * @param matrix {Matrix} the transformation matrix of the Text * @return {Rectangle} the framing rectangle */ Text.prototype.getBounds = function (matrix) { if (this.dirty) { this.updateText(); this.dirty = false; } return core.Sprite.prototype.getBounds.call(this, matrix); }; /** * Destroys this text object. * * @param destroyBaseTexture {boolean} whether to destroy the base texture as well */ Text.prototype.destroy = function (destroyBaseTexture) { // make sure to reset the the context and canvas.. dont want this hanging around in memory! this.context = null; this.canvas = null; this.texture.destroy(destroyBaseTexture === undefined ? true : destroyBaseTexture); }; Text.fontPropertiesCache = {}; Text.fontPropertiesCanvas = document.createElement('canvas'); Text.fontPropertiesContext = Text.fontPropertiesCanvas.getContext('2d');