import core from '../../core';
import generateBlurVertSource from './generateBlurVertSource';
import generateBlurFragSource from './generateBlurFragSource';
import getMaxBlurKernelSize from './getMaxBlurKernelSize';
/**
* The BlurYFilter applies a horizontal Gaussian blur to an object.
*
* @class
* @extends PIXI.Filter
* @memberof PIXI.filters
*/
class BlurYFilter extends core.Filter
{
constructor(strength, quality, resolution)
{
const vertSrc = generateBlurVertSource(5, false);
const fragSrc = generateBlurFragSource(5);
super(
// vertex shader
vertSrc,
// fragment shader
fragSrc
);
this.resolution = resolution || 1;
this._quality = 0;
this.quality = quality || 4;
this.strength = strength || 8;
this.firstRun = true;
}
apply(filterManager, input, output, clear)
{
if(this.firstRun)
{
const gl = filterManager.renderer.gl;
const kernelSize = getMaxBlurKernelSize(gl);
this.vertexSrc = generateBlurVertSource(kernelSize, false);
this.fragmentSrc = generateBlurFragSource(kernelSize);
this.firstRun = false;
}
this.uniforms.strength = (1/output.size.height) * (output.size.height/input.size.height); /// // * 2 //4//this.strength / 4 / this.passes * (input.frame.width / input.size.width);
this.uniforms.strength *= this.strength;
this.uniforms.strength /= this.passes;
if(this.passes === 1)
{
filterManager.applyFilter(this, input, output, clear);
}
else
{
const renderTarget = filterManager.getRenderTarget(true);
let flip = input;
let flop = renderTarget;
for(let i = 0; i < this.passes-1; i++)
{
filterManager.applyFilter(this, flip, flop, true);
const temp = flop;
flop = flip;
flip = temp;
}
filterManager.applyFilter(this, flip, output, clear);
filterManager.returnRenderTarget(renderTarget);
}
}
/**
* Sets the strength of both the blur.
*
* @member {number}
* @memberof PIXI.filters.BlurYFilter#
* @default 2
*/
get blur()
{
return this.strength;
}
set blur(value)
{
this.padding = Math.abs(value) * 2;
this.strength = value;
}
/**
* Sets the quality of the blur by modifying the number of passes. More passes means higher quaility bluring but the lower the performance.
*
* @member {number}
* @memberof PIXI.filters.BlurXFilter#
* @default 4
*/
get quality()
{
return this._quality;
}
set quality(value)
{
this._quality = value;
this.passes = value;
}
}
export default BlurYFilter;