/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* The xml loader is used to load in XML bitmap font data ("xml" or "fnt")
* To generate the data you can use http://www.angelcode.com/products/bmfont/
* This loader will also load the image file as the data.
* When loaded this class will dispatch a "loaded" event
* @class XMLLoader
* @extends EventTarget
* @constructor
* @param url {String} the url of the sprite sheet JSON file
* @param {Boolean} crossorigin
*/
PIXI.XMLLoader = function(url, crossorigin)
{
/*
* i use texture packer to load the assets..
* http://www.codeandweb.com/texturepacker
* make sure to set the format as "JSON"
*/
PIXI.EventTarget.call(this);
this.url = url;
this.baseUrl = url.replace(/[^\/]*$/, "");
this.texture = null;
this.crossorigin = crossorigin;
};
// constructor
PIXI.XMLLoader.constructor = PIXI.XMLLoader;
/**
* This will begin loading the JSON file
*/
PIXI.XMLLoader.prototype.load = function()
{
this.ajaxRequest = new XMLHttpRequest();
var scope = this;
this.ajaxRequest.onreadystatechange = function()
{
scope.onXMLLoaded();
};
this.ajaxRequest.open("GET", this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/xml");
this.ajaxRequest.send(null)
};
/**
* Invoked when XML file is loaded
* @private
*/
PIXI.XMLLoader.prototype.onXMLLoaded = function()
{
if (this.ajaxRequest.readyState == 4)
{
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1)
{
var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName("page")[0].attributes.getNamedItem("file").nodeValue;
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
var scope = this;
image.addEventListener("loaded", function() {
scope.onLoaded();
});
image.load();
}
}
};
/**
* Invoked when all files are loaded (xml/fnt and texture)
* @private
*/
PIXI.XMLLoader.prototype.onLoaded = function()
{
this.dispatchEvent({type: "loaded", content: this});
};