/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The xml loader is used to load in XML bitmap font data ("xml" or "fnt") * To generate the data you can use http://www.angelcode.com/products/bmfont/ * This loader will also load the image file as the data. * When loaded this class will dispatch a "loaded" event * @class XMLLoader * @extends EventTarget * @constructor * @param url {String} the url of the sprite sheet JSON file * @param {Boolean} crossorigin */ PIXI.XMLLoader = function(url, crossorigin) { /* * i use texture packer to load the assets.. * http://www.codeandweb.com/texturepacker * make sure to set the format as "JSON" */ PIXI.EventTarget.call(this); this.url = url; this.baseUrl = url.replace(/[^\/]*$/, ""); this.texture = null; this.crossorigin = crossorigin; }; // constructor PIXI.XMLLoader.constructor = PIXI.XMLLoader; /** * This will begin loading the JSON file */ PIXI.XMLLoader.prototype.load = function() { this.ajaxRequest = new XMLHttpRequest(); var scope = this; this.ajaxRequest.onreadystatechange = function() { scope.onXMLLoaded(); }; this.ajaxRequest.open("GET", this.url, true); if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/xml"); this.ajaxRequest.send(null) }; /** * Invoked when XML file is loaded * @private */ PIXI.XMLLoader.prototype.onXMLLoaded = function() { if (this.ajaxRequest.readyState == 4) { if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1) { var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName("page")[0].attributes.getNamedItem("file").nodeValue; var image = new PIXI.ImageLoader(textureUrl, this.crossorigin); var scope = this; image.addEventListener("loaded", function() { scope.onLoaded(); }); image.load(); } } }; /** * Invoked when all files are loaded (xml/fnt and texture) * @private */ PIXI.XMLLoader.prototype.onLoaded = function() { this.dispatchEvent({type: "loaded", content: this}); };