/**
* @file Main export of the PIXI core library
* @author Mat Groves <mat@goodboydigital.com>
* @copyright 2013-2015 GoodBoyDigital
* @license {@link https://github.com/GoodBoyDigital/pixi.js/blob/master/LICENSE|MIT License}
*/
/**
* @namespace PIXI
*/
var core = module.exports = {
// utils
utils: require('./utils'),
math: require('./math'),
CONST: require('./const'),
// display
DisplayObject: require('./display/DisplayObject'),
Container: require('./display/Container'),
// legacy..
Stage: require('./display/Container'),
DisplayObjectContainer: require('./display/Container'),
Sprite: require('./sprites/Sprite'),
ParticleContainer: require('./particles/ParticleContainer'),
SpriteRenderer: require('./sprites/webgl/SpriteRenderer'),
ParticleRenderer: require('./particles/webgl/ParticleRenderer'),
// primitives
Graphics: require('./graphics/Graphics'),
GraphicsData: require('./graphics/GraphicsData'),
GraphicsRenderer: require('./graphics/webgl/GraphicsRenderer'),
// textures
Texture: require('./textures/Texture'),
BaseTexture: require('./textures/BaseTexture'),
RenderTexture: require('./textures/RenderTexture'),
VideoBaseTexture: require('./textures/VideoBaseTexture'),
// renderers - canvas
CanvasRenderer: require('./renderers/canvas/CanvasRenderer'),
CanvasGraphics: require('./renderers/canvas/utils/CanvasGraphics'),
CanvasBuffer: require('./renderers/canvas/utils/CanvasBuffer'),
// renderers - webgl
WebGLRenderer: require('./renderers/webgl/WebGLRenderer'),
ShaderManager: require('./renderers/webgl/managers/ShaderManager'),
Shader: require('./renderers/webgl/shaders/Shader'),
// filters - webgl
AbstractFilter: require('./renderers/webgl/filters/AbstractFilter'),
/**
* This helper function will automatically detect which renderer you should be using.
* WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
* the browser then this function will return a canvas renderer
*
* @param width=800 {number} the width of the renderers view
* @param height=600 {number} the height of the renderers view
* @param [options] {object} The optional renderer parameters
* @param [options.view] {HTMLCanvasElement} the canvas to use as a view, optional
* @param [options.transparent=false] {boolean} If the render view is transparent, default false
* @param [options.antialias=false] {boolean} sets antialias (only applicable in chrome at the moment)
* @param [options.preserveDrawingBuffer=false] {boolean} enables drawing buffer preservation, enable this if you
* need to call toDataUrl on the webgl context
* @param [options.resolution=1] {number} the resolution of the renderer, retina would be 2
* @param [noWebGL=false] {boolean} prevents selection of WebGL renderer, even if such is present
*
* @return {WebGLRenderer|CanvasRenderer} Returns WebGL renderer if available, otherwise CanvasRenderer
*/
autoDetectRenderer: function (width, height, options, noWebGL)
{
width = width || 800;
height = height || 600;
if (!noWebGL && checkWebGL())
{
return new core.WebGLRenderer(width, height, options);
}
return new core.CanvasRenderer(width, height, options);
}
};
// add constants to export
var CONST = require('./const');
for (var c in CONST) {
core[c] = CONST[c];
}
var contextOptions = { stencil: true };
function checkWebGL()
{
try
{
if (!window.WebGLRenderingContext)
{
return false;
}
var canvas = document.createElement('canvas'),
gl = canvas.getContext('webgl', contextOptions) || canvas.getContext('experimental-webgl', contextOptions);
return !!(gl && gl.getContextAttributes().stencil);
}
catch (e)
{
return false;
}
}