import { Point, SHAPES } from '@pixi/math';
/**
* Builds a line to draw
*
* Ignored from docs since it is not directly exposed.
*
* @ignore
* @private
* @param {PIXI.GraphicsData} graphicsData - The graphics object containing all the necessary properties
* @param {PIXI.GraphicsGeometry} graphicsGeometry - Geometry where to append output
*/
export default function (graphicsData, graphicsGeometry)
{
if (graphicsData.lineStyle.native)
{
buildNativeLine(graphicsData, graphicsGeometry);
}
else
{
buildLine(graphicsData, graphicsGeometry);
}
}
/**
* Builds a line to draw using the polygon method.
*
* Ignored from docs since it is not directly exposed.
*
* @ignore
* @private
* @param {PIXI.GraphicsData} graphicsData - The graphics object containing all the necessary properties
* @param {PIXI.GraphicsGeometry} graphicsGeometry - Geometry where to append output
*/
function buildLine(graphicsData, graphicsGeometry)
{
const shape = graphicsData.shape;
let points = graphicsData.points || shape.points.slice();
if (points.length === 0)
{
return;
}
// if the line width is an odd number add 0.5 to align to a whole pixel
// commenting this out fixes #711 and #1620
// if (graphicsData.lineWidth%2)
// {
// for (i = 0; i < points.length; i++)
// {
// points[i] += 0.5;
// }
// }
const style = graphicsData.lineStyle;
// get first and last point.. figure out the middle!
const firstPoint = new Point(points[0], points[1]);
const lastPoint = new Point(points[points.length - 2], points[points.length - 1]);
const closedShape = shape.type !== SHAPES.POLY || shape.closeStroke;
const closedPath = firstPoint.x === lastPoint.x && firstPoint.y === lastPoint.y;
// if the first point is the last point - gonna have issues :)
if (closedShape)
{
// need to clone as we are going to slightly modify the shape..
points = points.slice();
if (closedPath)
{
points.pop();
points.pop();
lastPoint.set(points[points.length - 2], points[points.length - 1]);
}
const midPointX = lastPoint.x + ((firstPoint.x - lastPoint.x) * 0.5);
const midPointY = lastPoint.y + ((firstPoint.y - lastPoint.y) * 0.5);
points.unshift(midPointX, midPointY);
points.push(midPointX, midPointY);
}
const verts = graphicsGeometry.points;
const length = points.length / 2;
let indexCount = points.length;
let indexStart = verts.length / 2;
// DRAW the Line
const width = style.width / 2;
// sort color
let p1x = points[0];
let p1y = points[1];
let p2x = points[2];
let p2y = points[3];
let p3x = 0;
let p3y = 0;
let perpx = -(p1y - p2y);
let perpy = p1x - p2x;
let perp2x = 0;
let perp2y = 0;
let perp3x = 0;
let perp3y = 0;
let dist = Math.sqrt((perpx * perpx) + (perpy * perpy));
perpx /= dist;
perpy /= dist;
perpx *= width;
perpy *= width;
const ratio = style.alignment;// 0.5;
const r1 = (1 - ratio) * 2;
const r2 = ratio * 2;
// start
verts.push(
p1x - (perpx * r1),
p1y - (perpy * r1));
verts.push(
p1x + (perpx * r2),
p1y + (perpy * r2));
for (let i = 1; i < length - 1; ++i)
{
p1x = points[(i - 1) * 2];
p1y = points[((i - 1) * 2) + 1];
p2x = points[i * 2];
p2y = points[(i * 2) + 1];
p3x = points[(i + 1) * 2];
p3y = points[((i + 1) * 2) + 1];
perpx = -(p1y - p2y);
perpy = p1x - p2x;
dist = Math.sqrt((perpx * perpx) + (perpy * perpy));
perpx /= dist;
perpy /= dist;
perpx *= width;
perpy *= width;
perp2x = -(p2y - p3y);
perp2y = p2x - p3x;
dist = Math.sqrt((perp2x * perp2x) + (perp2y * perp2y));
perp2x /= dist;
perp2y /= dist;
perp2x *= width;
perp2y *= width;
const a1 = (-perpy + p1y) - (-perpy + p2y);
const b1 = (-perpx + p2x) - (-perpx + p1x);
const c1 = ((-perpx + p1x) * (-perpy + p2y)) - ((-perpx + p2x) * (-perpy + p1y));
const a2 = (-perp2y + p3y) - (-perp2y + p2y);
const b2 = (-perp2x + p2x) - (-perp2x + p3x);
const c2 = ((-perp2x + p3x) * (-perp2y + p2y)) - ((-perp2x + p2x) * (-perp2y + p3y));
let denom = (a1 * b2) - (a2 * b1);
if (Math.abs(denom) < 0.1)
{
denom += 10.1;
verts.push(
p2x - (perpx * r1),
p2y - (perpy * r1));
verts.push(
p2x + (perpx * r2),
p2y + (perpy * r2));
continue;
}
const px = ((b1 * c2) - (b2 * c1)) / denom;
const py = ((a2 * c1) - (a1 * c2)) / denom;
const pdist = ((px - p2x) * (px - p2x)) + ((py - p2y) * (py - p2y));
if (pdist > (196 * width * width))
{
perp3x = perpx - perp2x;
perp3y = perpy - perp2y;
dist = Math.sqrt((perp3x * perp3x) + (perp3y * perp3y));
perp3x /= dist;
perp3y /= dist;
perp3x *= width;
perp3y *= width;
verts.push(p2x - (perp3x * r1), p2y - (perp3y * r1));
verts.push(p2x + (perp3x * r2), p2y + (perp3y * r2));
verts.push(p2x - (perp3x * r2 * r1), p2y - (perp3y * r1));
indexCount++;
}
else
{
verts.push(p2x + ((px - p2x) * r1), p2y + ((py - p2y) * r1));
verts.push(p2x - ((px - p2x) * r2), p2y - ((py - p2y) * r2));
}
}
p1x = points[(length - 2) * 2];
p1y = points[((length - 2) * 2) + 1];
p2x = points[(length - 1) * 2];
p2y = points[((length - 1) * 2) + 1];
perpx = -(p1y - p2y);
perpy = p1x - p2x;
dist = Math.sqrt((perpx * perpx) + (perpy * perpy));
perpx /= dist;
perpy /= dist;
perpx *= width;
perpy *= width;
verts.push(p2x - (perpx * r1), p2y - (perpy * r1));
verts.push(p2x + (perpx * r2), p2y + (perpy * r2));
const indices = graphicsGeometry.indices;
// indices.push(indexStart);
for (let i = 0; i < indexCount - 2; ++i)
{
indices.push(indexStart, indexStart + 1, indexStart + 2);
indexStart++;
}
}
/**
* Builds a line to draw using the gl.drawArrays(gl.LINES) method
*
* Ignored from docs since it is not directly exposed.
*
* @ignore
* @private
* @param {PIXI.GraphicsData} graphicsData - The graphics object containing all the necessary properties
* @param {PIXI.GraphicsGeometry} graphicsGeometry - Geometry where to append output
*/
function buildNativeLine(graphicsData, graphicsGeometry)
{
let i = 0;
const shape = graphicsData.shape;
const points = graphicsData.points || shape.points;
const closedShape = shape.type !== SHAPES.POLY || shape.closeStroke;
if (points.length === 0) return;
const verts = graphicsGeometry.points;
const indices = graphicsGeometry.indices;
const length = points.length / 2;
const startIndex = verts.length / 2;
let currentIndex = startIndex;
verts.push(points[0], points[1]);
for (i = 1; i < length; i++)
{
verts.push(points[i * 2], points[(i * 2) + 1]);
indices.push(currentIndex - 1, currentIndex);
currentIndex++;
}
if (closedShape)
{
indices.push(currentIndex - 1, startIndex);
}
}