<!DOCTYPE HTML>
<html>
<head>
    <title>pixi.js example 2 loading a sprite sheet</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            background-color: #000000;
        }
    </style>
    <script src="../../../bin/pixi.dev.js"></script>
</head>
<body>
    <script>
    // create an array of assets to load
    var assetsToLoader = [ "fighter.json"];
    // create a new loader
    loader = new PIXI.AssetLoader(assetsToLoader);
    // use callback
    loader.onComplete = onAssetsLoaded
    //begin load
    loader.load();
    // holder to store aliens
    var aliens = [];
    var count = 0;
    // create an new instance of a pixi stage
    var stage = new PIXI.Stage(0xFFFFFF);
    // create a renderer instance.
//    renderer = PIXI.autoDetectRenderer(800, 600);
    renderer = new PIXI.CanvasRenderer(800, 600);
    // add the renderer view element to the DOM
    document.body.appendChild(renderer.view);
    // create an empty container
    var alienContainer = new PIXI.DisplayObjectContainer();
    alienContainer.position.x = 400;
    alienContainer.position.y = 300;
    stage.addChild(alienContainer);
    function onAssetsLoaded()
    {
        // create a texture from an image path
        // add a bunch of aliens
        var frames = [];
        for (var i = 0; i < 30; i++) {
            var val = i < 10 ? "0" + i : i;
            frames.push(PIXI.Texture.fromFrame("rollSequence00" + val + ".png"));
        };
        movie = new PIXI.MovieClip(frames);
        movie.position.x = 300;
        movie.position.y = 300;
        movie.anchor.x = movie.anchor.y =  0.5;
        movie.play();
        movie.animationSpeed = 0.5;
        stage.addChild(movie);
        
        // start animating
        requestAnimFrame(animate);
    }
    function animate() {
        movie.rotation += 0.01;
        
        // render the stage
        renderer.render(stage);
        requestAnimFrame(animate);
    }
    </script>
    </body>
</html>