/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * A Text Object will create a line of text * @class Text * @extends Sprite * @constructor * @param text {String} The copy that you would like the text to display * @param fontStyle {String} the style and size of the font eg "bold 20px Arial" * @param fillStyle {Object} a canvas fillstyle that will be used on the text eg "red", "#00FF00" can also be null * @param strokeStyle {String} a canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00" can also be null * @param strokeThickness {Number} A number that represents the thicknes of the stroke. default is 0 (no stroke) */ PIXI.Text = function(text, fontStyle, fillStyle, strokeStyle, strokeThickness) { this.canvas = document.createElement("canvas"); this.context = this.canvas.getContext("2d"); //document.body.appendChild(this.canvas); this.setText(text); this.setStyle(fontStyle, fillStyle, strokeStyle, strokeThickness); this.updateText(); PIXI.Sprite.call( this, PIXI.Texture.fromCanvas(this.canvas)); // need to store a canvas that can } // constructor PIXI.Text.constructor = PIXI.Text; PIXI.Text.prototype = Object.create( PIXI.Sprite.prototype ); /** * Set the copy for the text object * @methos setText * @param text {String} The copy that you would like the text to display */ PIXI.Text.prototype.setText = function(text) { this.text = text || " "; this.dirty = true; } /** * Set the style of the text * @method setStyle * @constructor * @param fontStyle {String} the style and size of the font eg "bold 20px Arial" * @param fillStyle {Object} a canvas fillstyle that will be used on the text eg "red", "#00FF00" can also be null * @param strokeStyle {String} a canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00" can also be null * @param strokeThickness {Number} A number that represents the thicknes of the stroke. default is 0 (no stroke) */ PIXI.Text.prototype.setStyle = function(fontStyle, fillStyle, strokeStyle, strokeThickness) { this.fontStyle = fontStyle || "bold 20pt Arial"; this.fillStyle = fillStyle; this.strokeStyle = strokeStyle; this.strokeThickness = strokeThickness || 0; this.dirty = true; } /** * @private */ PIXI.Text.prototype.updateText = function() { // console.log(this.text); this.context.font = this.fontStyle; this.canvas.width = this.context.measureText(this.text).width + this.strokeThickness//textDimensions.width; this.canvas.height = this.determineFontHeight("font: " + this.fontStyle + ";")+ this.strokeThickness;// textDimensions.height; this.context.fillStyle = this.fillStyle; this.context.font = this.fontStyle; this.context.strokeStyle = this.strokeStyle; this.context.lineWidth = this.strokeThickness; this.context.textBaseline="top"; if(this.strokeStyle && this.strokeThickness)this.context.strokeText(this.text, this.strokeThickness/2, this.strokeThickness/2); if(this.fillStyle)this.context.fillText(this.text, this.strokeThickness/2, this.strokeThickness/2); // console.log("//") } PIXI.Text.prototype.updateTransform = function() { if(this.dirty) { this.updateText(); // update the texture.. this.texture.baseTexture.width = this.canvas.width; this.texture.baseTexture.height = this.canvas.height; this.texture.frame.width = this.canvas.width; this.texture.frame.height = this.canvas.height; PIXI.texturesToUpdate.push(this.texture.baseTexture); this.dirty = false; } PIXI.Sprite.prototype.updateTransform.call( this ); } /* * http://stackoverflow.com/users/34441/ellisbben * great solution to the problem! */ PIXI.Text.prototype.determineFontHeight = function(fontStyle) { // build a little refference dictionary so if the font style has been used return a // cached version... var result = PIXI.Text.heightCache[fontStyle] if(!result) { var body = document.getElementsByTagName("body")[0]; var dummy = document.createElement("div"); var dummyText = document.createTextNode("M"); dummy.appendChild(dummyText); dummy.setAttribute("style", fontStyle); body.appendChild(dummy); result = dummy.offsetHeight; PIXI.Text.heightCache[fontStyle] = result body.removeChild(dummy); } return result; }; PIXI.Text.prototype.destroy = function(destroyTexture) { if(destroyTexture) { this.texture.destroy(); } } PIXI.Text.heightCache = {};