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href="../modules/PIXI.html">PIXI</a> </div> <div class="box intro"> </div> <div class="constructor"> <h2>Constructor</h2> <div id="method_PixiShader" class="method item"> <h3 class="name"><code>PixiShader</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>gl</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l6"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:6</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">gl</code> <span class="type">WebGLContext</span> <div class="param-description"> <p>the current WebGL drawing context</p> </div> </li> </ul> </div> </div> </div> <div id="classdocs" class="tabview"> <ul class="api-class-tabs"> <li class="api-class-tab index"><a href="#index">Index</a></li> <li class="api-class-tab methods"><a href="#methods">Methods</a></li> <li class="api-class-tab properties"><a href="#properties">Properties</a></li> </ul> <div> <div id="index" class="api-class-tabpanel index"> <h2 class="off-left">Item Index</h2> <div class="index-section methods"> <h3>Methods</h3> <ul class="index-list methods"> <li class="index-item method"> <a href="#method_destroy">destroy</a> </li> <li class="index-item method"> <a href="#method_init">init</a> </li> <li class="index-item method"> <a href="#method_initSampler2D">initSampler2D</a> </li> <li class="index-item method"> <a href="#method_initUniforms">initUniforms</a> </li> <li class="index-item method"> <a href="#method_syncUniforms">syncUniforms</a> </li> </ul> </div> <div class="index-section properties"> <h3>Properties</h3> <ul class="index-list properties"> <li class="index-item property private"> <a href="#property__UID">_UID</a> </li> <li class="index-item property private"> <a href="#property_attributes">attributes</a> </li> <li class="index-item property"> <a href="#property_defaultVertexSrc">defaultVertexSrc</a> </li> <li class="index-item property"> <a href="#property_dirty">dirty</a> </li> <li class="index-item property private"> <a href="#property_firstRun">firstRun</a> </li> <li class="index-item property"> <a href="#property_fragmentSrc">fragmentSrc</a> </li> <li class="index-item property"> <a href="#property_gl">gl</a> </li> <li class="index-item property"> <a href="#property_program">program</a> </li> <li class="index-item property"> <a href="#property_textureCount">textureCount</a> </li> </ul> </div> </div> <div id="methods" class="api-class-tabpanel"> <h2 class="off-left">Methods</h2> <div id="method_destroy" class="method item"> <h3 class="name"><code>destroy</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l351"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:351</code></a> </p> </div> <div class="description"> <p>Destroys the shader.</p> </div> </div> <div id="method_init" class="method item"> <h3 class="name"><code>init</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l83"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:83</code></a> </p> </div> <div class="description"> <p>Initialises the shader.</p> </div> </div> <div id="method_initSampler2D" class="method item"> <h3 class="name"><code>initSampler2D</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l208"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:208</code></a> </p> </div> <div class="description"> <p>Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture has loaded)</p> </div> </div> <div id="method_initUniforms" class="method item"> <h3 class="name"><code>initUniforms</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l134"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:134</code></a> </p> </div> <div class="description"> <p>Initialises the shader uniform values.</p> <p>Uniforms are specified in the GLSL_ES Specification: <a href="http://www.khronos.org/registry/webgl/specs/latest/1.0/">http://www.khronos.org/registry/webgl/specs/latest/1.0/</a> <a href="http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf">http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf</a></p> </div> </div> <div id="method_syncUniforms" class="method item"> <h3 class="name"><code>syncUniforms</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l283"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:283</code></a> </p> </div> <div class="description"> <p>Updates the shader uniform values.</p> </div> </div> </div> <div id="properties" class="api-class-tabpanel"> <h2 class="off-left">Properties</h2> <div id="property__UID" class="property item private"> <h3 class="name"><code>_UID</code></h3> <span class="type">Number</span> <span class="flag private">private</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l13"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:13</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_attributes" class="property item private"> <h3 class="name"><code>attributes</code></h3> <span class="type">Array</span> <span class="flag private">private</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l70"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:70</code></a> </p> </div> <div class="description"> <p>Uniform attributes cache.</p> </div> </div> <div id="property_defaultVertexSrc" class="property item"> <h3 class="name"><code>defaultVertexSrc</code></h3> <span class="type">String</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l365"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:365</code></a> </p> </div> <div class="description"> <p>The Default Vertex shader source.</p> </div> </div> <div id="property_dirty" class="property item"> <h3 class="name"><code>dirty</code></h3> <span class="type">Boolean</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l63"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:63</code></a> </p> </div> <div class="description"> <p>A dirty flag</p> </div> </div> <div id="property_firstRun" class="property item private"> <h3 class="name"><code>firstRun</code></h3> <span class="type">Boolean</span> <span class="flag private">private</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l55"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:55</code></a> </p> </div> <div class="description"> <p>A local flag</p> </div> </div> <div id="property_fragmentSrc" class="property item"> <h3 class="name"><code>fragmentSrc</code></h3> <span class="type">Array</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l33"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:33</code></a> </p> </div> <div class="description"> <p>The fragment shader.</p> </div> </div> <div id="property_gl" class="property item"> <h3 class="name"><code>gl</code></h3> <span class="type">WebGLContext</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l20"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:20</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_program" class="property item"> <h3 class="name"><code>program</code></h3> <span class="type">Any</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l26"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:26</code></a> </p> </div> <div class="description"> <p>The WebGL program.</p> </div> </div> <div id="property_textureCount" class="property item"> <h3 class="name"><code>textureCount</code></h3> <span class="type">Number</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l48"><code>src/pixi/renderers/webgl/shaders/PixiShader.js:48</code></a> </p> </div> <div class="description"> <p>A local texture counter for multi-texture shaders.</p> </div> </div> </div> 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