<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>src/pixi/loaders/SpineLoader.js - pixi.js</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">
<div id="doc">
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 2.0.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
<div class="yui3-u-1-4">
<div id="docs-sidebar" class="sidebar apidocs">
<div id="api-list">
<h2 class="off-left">APIs</h2>
<div id="api-tabview" class="tabview">
<ul class="tabs">
<li><a href="#api-classes">Classes</a></li>
<li><a href="#api-modules">Modules</a></li>
</ul>
<div id="api-tabview-filter">
<input type="search" id="api-filter" placeholder="Type to filter APIs">
</div>
<div id="api-tabview-panel">
<ul id="api-classes" class="apis classes">
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
<li><a href="../classes/AjaxRequest.html">AjaxRequest</a></li>
<li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
<li><a href="../classes/AsciiFilter.html">AsciiFilter</a></li>
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/autoDetectRecommendedRenderer.html">autoDetectRecommendedRenderer</a></li>
<li><a href="../classes/autoDetectRenderer.html">autoDetectRenderer</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
<li><a href="../classes/BlurXFilter.html">BlurXFilter</a></li>
<li><a href="../classes/BlurYFilter.html">BlurYFilter</a></li>
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
<li><a href="../classes/CanvasMaskManager.html">CanvasMaskManager</a></li>
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="../classes/CanvasTinter.html">CanvasTinter</a></li>
<li><a href="../classes/Circle.html">Circle</a></li>
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/ComplexPrimitiveShader.html">ComplexPrimitiveShader</a></li>
<li><a href="../classes/ConvolutionFilter.html">ConvolutionFilter</a></li>
<li><a href="../classes/CrossHatchFilter.html">CrossHatchFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/Event.html">Event</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
<li><a href="../classes/FilterBlock.html">FilterBlock</a></li>
<li><a href="../classes/FilterTexture.html">FilterTexture</a></li>
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GraphicsData.html">GraphicsData</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
<li><a href="../classes/InteractionData.html">InteractionData</a></li>
<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
<li><a href="../classes/Matrix.html">Matrix</a></li>
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
<li><a href="../classes/NoiseFilter.html">NoiseFilter</a></li>
<li><a href="../classes/NormalMapFilter.html">NormalMapFilter</a></li>
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PixiFastShader.html">PixiFastShader</a></li>
<li><a href="../classes/PixiShader.html">PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
<li><a href="../classes/PolyK.html">PolyK</a></li>
<li><a href="../classes/PrimitiveShader.html">PrimitiveShader</a></li>
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="../classes/RGBSplitFilter.html">RGBSplitFilter</a></li>
<li><a href="../classes/Rope.html">Rope</a></li>
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
<li><a href="../classes/SmartBlurFilter.html">SmartBlurFilter</a></li>
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteBatch.html">SpriteBatch</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Strip.html">Strip</a></li>
<li><a href="../classes/StripShader.html">StripShader</a></li>
<li><a href="../classes/Text.html">Text</a></li>
<li><a href="../classes/Texture.html">Texture</a></li>
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TiltShiftFilter.html">TiltShiftFilter</a></li>
<li><a href="../classes/TiltShiftXFilter.html">TiltShiftXFilter</a></li>
<li><a href="../classes/TiltShiftYFilter.html">TiltShiftYFilter</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLBlendModeManager.html">WebGLBlendModeManager</a></li>
<li><a href="../classes/WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a></li>
<li><a href="../classes/WebGLFilterManager.html">WebGLFilterManager</a></li>
<li><a href="../classes/WebGLGraphics.html">WebGLGraphics</a></li>
<li><a href="../classes/WebGLGraphicsData.html">WebGLGraphicsData</a></li>
<li><a href="../classes/WebGLMaskManager.html">WebGLMaskManager</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
<li><a href="../classes/WebGLShaderManager.html">WebGLShaderManager</a></li>
<li><a href="../classes/WebGLSpriteBatch.html">WebGLSpriteBatch</a></li>
<li><a href="../classes/WebGLStencilManager.html">WebGLStencilManager</a></li>
</ul>
<ul id="api-modules" class="apis modules">
<li><a href="../modules/PIXI.html">PIXI</a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="yui3-u-3-4">
<div id="api-options">
Show:
<label for="api-show-inherited">
<input type="checkbox" id="api-show-inherited" checked>
Inherited
</label>
<label for="api-show-protected">
<input type="checkbox" id="api-show-protected">
Protected
</label>
<label for="api-show-private">
<input type="checkbox" id="api-show-private">
Private
</label>
<label for="api-show-deprecated">
<input type="checkbox" id="api-show-deprecated">
Deprecated
</label>
</div>
<div class="apidocs">
<div id="docs-main">
<div class="content">
<h1 class="file-heading">File: src/pixi/loaders/SpineLoader.js</h1>
<div class="file">
<pre class="code prettyprint linenums">
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
* based on pixi impact spine implementation made by Eemeli Kelokorpi (@ekelokorpi) https://github.com/ekelokorpi
*
* Awesome JS run time provided by EsotericSoftware
* https://github.com/EsotericSoftware/spine-runtimes
*
*/
/**
* The Spine loader is used to load in JSON spine data
* To generate the data you need to use http://esotericsoftware.com/ and export in the "JSON" format
* Due to a clash of names You will need to change the extension of the spine file from *.json to *.anim for it to load
* See example 12 (http://www.goodboydigital.com/pixijs/examples/12/) to see a working example and check out the source
* You will need to generate a sprite sheet to accompany the spine data
* When loaded this class will dispatch a "loaded" event
*
* @class Spine
* @uses EventTarget
* @constructor
* @param url {String} The url of the JSON file
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
*/
PIXI.SpineLoader = function(url, crossorigin)
{
/**
* The url of the bitmap font data
*
* @property url
* @type String
*/
this.url = url;
/**
* Whether the requests should be treated as cross origin
*
* @property crossorigin
* @type Boolean
*/
this.crossorigin = crossorigin;
/**
* [read-only] Whether the data has loaded yet
*
* @property loaded
* @type Boolean
* @readOnly
*/
this.loaded = false;
};
PIXI.SpineLoader.prototype.constructor = PIXI.SpineLoader;
PIXI.EventTarget.mixin(PIXI.SpineLoader.prototype);
/**
* Loads the JSON data
*
* @method load
*/
PIXI.SpineLoader.prototype.load = function () {
var scope = this;
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
jsonLoader.on('loaded', function (event) {
scope.json = event.data.content.json;
scope.onLoaded();
});
jsonLoader.load();
};
/**
* Invoked when JSON file is loaded.
*
* @method onLoaded
* @private
*/
PIXI.SpineLoader.prototype.onLoaded = function () {
this.loaded = true;
this.emit('loaded', { content: this });
};
</pre>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>