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pixi.js / src / filters / blur / blurY.frag
precision lowp float;

varying vec2 vTextureCoord;
varying vec4 vColor;

uniform float blur;
uniform sampler2D uSampler;

void main(void)
{
   vec4 sum = vec4(0.0);

   sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 4.0*blur)) * 0.05;
   sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 3.0*blur)) * 0.09;
   sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 2.0*blur)) * 0.12;
   sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - blur)) * 0.15;
   sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;
   sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + blur)) * 0.15;
   sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 2.0*blur)) * 0.12;
   sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 3.0*blur)) * 0.09;
   sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 4.0*blur)) * 0.05;

   gl_FragColor = sum;
}