<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/renderers/webgl/PixiShader.js - Pixi.JS</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.3.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li> <li><a href="../classes/BitmapText.html">BitmapText</a></li> <li><a href="../classes/BlurFilter.html">BlurFilter</a></li> <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/Circle.html">Circle</a></li> <li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li> <li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li> <li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/Graphics.html">Graphics</a></li> <li><a href="../classes/GreyFilter.html">GreyFilter</a></li> <li><a href="../classes/ImageLoader.html">ImageLoader</a></li> <li><a href="../classes/InvertFilter.html">InvertFilter</a></li> <li><a href="../classes/JsonLoader.html">JsonLoader</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Polygon.html">Polygon</a></li> <li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li> <li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li> <li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li> <li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li> <li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/RenderTexture.html">RenderTexture</a></li> <li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li> <li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Text.html">Text</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/renderers/webgl/PixiShader.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ PIXI.PixiShader = function() { // the webGL program.. this.program; this.fragmentSrc = [ "precision lowp float;", "varying vec2 vTextureCoord;", "varying float vColor;", "uniform sampler2D uSampler;", "void main(void) {", "gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor;", "}" ]; } PIXI.PixiShader.prototype.init = function() { var program = PIXI.compileProgram(this.vertexSrc || PIXI.PixiShader.defaultVertexSrc, this.fragmentSrc) var gl = PIXI.gl; gl.useProgram(program); // get and store the uniforms for the shader this.uSampler = gl.getUniformLocation(program, "uSampler"); this.projectionVector = gl.getUniformLocation(program, "projectionVector"); this.offsetVector = gl.getUniformLocation(program, "offsetVector"); this.colorAttribute = gl.getAttribLocation(program, "aColor"); //this.dimensions = gl.getUniformLocation(this.program, "dimensions"); // get and store the attributes this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition"); this.aTextureCoord = gl.getAttribLocation(program, "aTextureCoord"); // add those custom shaders! for (var key in this.uniforms) { // get the uniform locations.. program[key] = gl.getUniformLocation(program, key); } this.program = program; } PIXI.PixiShader.prototype.syncUniforms = function() { var gl = PIXI.gl; for (var key in this.uniforms) { //var var type = this.uniforms[key].type; // need to grow this! if(type == "f") { gl.uniform1f(this.program[key], this.uniforms[key].value); } if(type == "f2") { // console.log(this.program[key]) gl.uniform2f(this.program[key], this.uniforms[key].value.x, this.uniforms[key].value.y); } else if(type == "f4") { // console.log(this.uniforms[key].value) gl.uniform4fv(this.program[key], this.uniforms[key].value); } else if(type == "mat4") { gl.uniformMatrix4fv(this.program[key], false, this.uniforms[key].value); } else if(type == "sampler2D") { // first texture... var texture = this.uniforms[key].value; gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, texture.baseTexture._glTexture); gl.uniform1i(this.program[key], 1); // activate texture.. // gl.uniformMatrix4fv(this.program[key], false, this.uniforms[key].value); // gl.uniformMatrix4fv(this.program[key], false, this.uniforms[key].value); } } } PIXI.PixiShader.defaultVertexSrc = [ "attribute vec2 aVertexPosition;", "attribute vec2 aTextureCoord;", "attribute float aColor;", "uniform vec2 projectionVector;", "uniform vec2 offsetVector;", "varying vec2 vTextureCoord;", "varying float vColor;", "const vec2 center = vec2(-1.0, 1.0);", "void main(void) {", "gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);", "vTextureCoord = aTextureCoord;", "vColor = aColor;", "}" ]; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>