import Rectangle from './Rectangle'; import CONST from '../../const'; /** * The Ellipse object can be used to specify a hit area for displayObjects * * @class * @memberof PIXI * @param x {number} The X coordinate of the center of the ellipse * @param y {number} The Y coordinate of the center of the ellipse * @param width {number} The half width of this ellipse * @param height {number} The half height of this ellipse */ class Ellipse { constructor(x, y, width, height) { /** * @member {number} * @default 0 */ this.x = x || 0; /** * @member {number} * @default 0 */ this.y = y || 0; /** * @member {number} * @default 0 */ this.width = width || 0; /** * @member {number} * @default 0 */ this.height = height || 0; /** * The type of the object, mainly used to avoid `instanceof` checks * * @member {number} * @readOnly * @default CONST.SHAPES.ELIP * @see PIXI.SHAPES */ this.type = CONST.SHAPES.ELIP; } /** * Creates a clone of this Ellipse instance * * @return {PIXI.Ellipse} a copy of the ellipse */ clone() { return new Ellipse(this.x, this.y, this.width, this.height); } /** * Checks whether the x and y coordinates given are contained within this ellipse * * @param x {number} The X coordinate of the point to test * @param y {number} The Y coordinate of the point to test * @return {boolean} Whether the x/y coords are within this ellipse */ contains(x, y) { if (this.width <= 0 || this.height <= 0) { return false; } //normalize the coords to an ellipse with center 0,0 let normx = ((x - this.x) / this.width), normy = ((y - this.y) / this.height); normx *= normx; normy *= normy; return (normx + normy <= 1); } /** * Returns the framing rectangle of the ellipse as a Rectangle object * * @return {PIXI.Rectangle} the framing rectangle */ getBounds() { return new Rectangle(this.x - this.width, this.y - this.height, this.width, this.height); } } export default Ellipse;