import WebGLManager from './WebGLManager';
/**
* @class
* @memberof PIXI
* @param renderer {PIXI.WebGLRenderer} The renderer this manager works for.
*/
class StencilManager extends WebGLManager
{
constructor(renderer)
{
super(renderer);
this.stencilMaskStack = null;
}
/**
* Changes the mask stack that is used by this manager.
*
* @param stencilMaskStack {PIXI.Graphics[]} The mask stack
*/
setMaskStack( stencilMaskStack )
{
this.stencilMaskStack = stencilMaskStack;
const gl = this.renderer.gl;
if (stencilMaskStack.length === 0)
{
gl.disable(gl.STENCIL_TEST);
}
else
{
gl.enable(gl.STENCIL_TEST);
}
}
/**
* Applies the Mask and adds it to the current filter stack. @alvin
*
* @param graphics {PIXI.Graphics}
*/
pushStencil(graphics)
{
this.renderer.setObjectRenderer(this.renderer.plugins.graphics);
this.renderer._activeRenderTarget.attachStencilBuffer();
const gl = this.renderer.gl,
sms = this.stencilMaskStack;
if (sms.length === 0)
{
gl.enable(gl.STENCIL_TEST);
gl.clear(gl.STENCIL_BUFFER_BIT);
gl.stencilFunc(gl.ALWAYS,1,1);
}
sms.push(graphics);
gl.colorMask(false, false, false, false);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.INCR);
this.renderer.plugins.graphics.render(graphics);
gl.colorMask(true, true, true, true);
gl.stencilFunc(gl.NOTEQUAL,0, sms.length);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);
}
/**
* TODO @alvin
*/
popStencil()
{
this.renderer.setObjectRenderer(this.renderer.plugins.graphics);
const gl = this.renderer.gl,
sms = this.stencilMaskStack;
const graphics = sms.pop();
if (sms.length === 0)
{
// the stack is empty!
gl.disable(gl.STENCIL_TEST);
}
else
{
gl.colorMask(false, false, false, false);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.DECR);
this.renderer.plugins.graphics.render(graphics);
gl.colorMask(true, true, true, true);
gl.stencilFunc(gl.NOTEQUAL, 0, sms.length);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);
}
}
/**
* Destroys the mask stack.
*
*/
destroy()
{
WebGLManager.prototype.destroy.call(this);
this.stencilMaskStack.stencilStack = null;
}
}
export default StencilManager;