import * as core from '../../core'; const glslify = require('glslify'); // eslint-disable-line no-undef /** * * Basic FXAA implementation based on the code on geeks3d.com with the * modification that the texture2DLod stuff was removed since it's * unsupported by WebGL. * * @see https://github.com/mitsuhiko/webgl-meincraft * * @class * @extends PIXI.Filter * @memberof PIXI * */ export default class FXAAFilter extends core.Filter { /** * */ constructor() { // TODO - needs work super( // vertex shader glslify('./fxaa.vert'), // fragment shader glslify('./fxaa.frag') ); } }