import * as core from '../core'; /** * @typedef FrameObject * @type {object} * @property {PIXI.Texture} texture - The {@link PIXI.Texture} of the frame * @property {number} time - the duration of the frame in ms */ /** * A MovieClip is a simple way to display an animation depicted by a list of textures. * * ```js * let alienImages = ["image_sequence_01.png","image_sequence_02.png","image_sequence_03.png","image_sequence_04.png"]; * let textureArray = []; * * for (let i=0; i < 4; i++) * { * let texture = PIXI.Texture.fromImage(alienImages[i]); * textureArray.push(texture); * }; * * let mc = new PIXI.MovieClip(textureArray); * ``` * * @class * @extends PIXI.Sprite * @memberof PIXI.extras */ export default class MovieClip extends core.Sprite { /** * @param {PIXI.Texture[]|FrameObject[]} textures - an array of {@link PIXI.Texture} or frame * objects that make up the animation */ constructor(textures) { super(textures[0] instanceof core.Texture ? textures[0] : textures[0].texture); /** * @private */ this._textures = null; /** * @private */ this._durations = null; this.textures = textures; /** * The speed that the MovieClip will play at. Higher is faster, lower is slower * * @member {number} * @default 1 */ this.animationSpeed = 1; /** * Whether or not the movie clip repeats after playing. * * @member {boolean} * @default true */ this.loop = true; /** * Function to call when a MovieClip finishes playing * * @method * @memberof PIXI.extras.MovieClip# */ this.onComplete = null; /** * Function to call when a MovieClip changes which texture is being rendered * * @method * @memberof PIXI.extras.MovieClip# */ this.onFrameChange = null; /** * Elapsed time since animation has been started, used internally to display current texture * * @member {number} * @private */ this._currentTime = 0; /** * Indicates if the MovieClip is currently playing * * @member {boolean} * @readonly */ this.playing = false; } /** * Stops the MovieClip * */ stop() { if (!this.playing) { return; } this.playing = false; core.ticker.shared.remove(this.update, this); } /** * Plays the MovieClip * */ play() { if (this.playing) { return; } this.playing = true; core.ticker.shared.add(this.update, this); } /** * Stops the MovieClip and goes to a specific frame * * @param {number} frameNumber - frame index to stop at */ gotoAndStop(frameNumber) { this.stop(); const previousFrame = this.currentFrame; this._currentTime = frameNumber; if (previousFrame !== this.currentFrame) { this._texture = this._textures[this.currentFrame]; this._textureID = -1; if (this.onFrameChange) { this.onFrameChange(this.currentFrame); } } } /** * Goes to a specific frame and begins playing the MovieClip * * @param {number} frameNumber - frame index to start at */ gotoAndPlay(frameNumber) { this._currentTime = frameNumber; this.play(); } /** * Updates the object transform for rendering. * * @private * @param {number} deltaTime - Time since last tick. */ update(deltaTime) { const elapsed = this.animationSpeed * deltaTime; const previousFrame = this.currentFrame; if (this._durations !== null) { let lag = this._currentTime % 1 * this._durations[this.currentFrame]; lag += elapsed / 60 * 1000; while (lag < 0) { this._currentTime--; lag += this._durations[this.currentFrame]; } const sign = Math.sign(this.animationSpeed * deltaTime); this._currentTime = Math.floor(this._currentTime); while (lag >= this._durations[this.currentFrame]) { lag -= this._durations[this.currentFrame] * sign; this._currentTime += sign; } this._currentTime += lag / this._durations[this.currentFrame]; } else { this._currentTime += elapsed; } if (this._currentTime < 0 && !this.loop) { this.gotoAndStop(0); if (this.onComplete) { this.onComplete(); } } else if (this._currentTime >= this._textures.length && !this.loop) { this.gotoAndStop(this._textures.length - 1); if (this.onComplete) { this.onComplete(); } } else if (previousFrame !== this.currentFrame) { this._texture = this._textures[this.currentFrame]; this._textureID = -1; if (this.onFrameChange) { this.onFrameChange(this.currentFrame); } } } /** * Stops the MovieClip and destroys it * */ destroy() { this.stop(); super.destroy(); } /** * A short hand way of creating a movieclip from an array of frame ids * * @static * @param {string[]} frames - The array of frames ids the movieclip will use as its texture frames * @return {MovieClip} The new movie clip with the specified frames. */ static fromFrames(frames) { const textures = []; for (let i = 0; i < frames.length; ++i) { textures.push(core.Texture.fromFrame(frames[i])); } return new MovieClip(textures); } /** * A short hand way of creating a movieclip from an array of image ids * * @static * @param {string[]} images - the array of image urls the movieclip will use as its texture frames * @return {MovieClip} The new movie clip with the specified images as frames. */ static fromImages(images) { const textures = []; for (let i = 0; i < images.length; ++i) { textures.push(core.Texture.fromImage(images[i])); } return new MovieClip(textures); } /** * totalFrames is the total number of frames in the MovieClip. This is the same as number of textures * assigned to the MovieClip. * * @readonly * @member {number} * @memberof PIXI.extras.MovieClip# * @default 0 */ get totalFrames() { return this._textures.length; } /** * The array of textures used for this MovieClip * * @member {PIXI.Texture[]} * @memberof PIXI.extras.MovieClip# */ get textures() { return this._textures; } /** * Sets the textures. * * @param {PIXI.Texture[]} value - The texture to set. */ set textures(value) { if (value[0] instanceof core.Texture) { this._textures = value; this._durations = null; } else { this._textures = []; this._durations = []; for (let i = 0; i < value.length; i++) { this._textures.push(value[i].texture); this._durations.push(value[i].time); } } } /** * The MovieClips current frame index * * @member {number} * @memberof PIXI.extras.MovieClip# * @readonly */ get currentFrame() { let currentFrame = Math.floor(this._currentTime) % this._textures.length; if (currentFrame < 0) { currentFrame += this._textures.length; } return currentFrame; } }