export default function validateContext(gl)
{
const attributes = gl.getContextAttributes();
// this is going to be fairly simple for now.. but at least we have rom to grow!
if (!attributes.stencil)
{
/* eslint-disable no-console */
console.warn('Provided WebGL context does not have a stencil buffer, masks may not render correctly');
/* eslint-enable no-console */
}
}