import { Point } from '../../../math'; import { hex2rgb } from '../../../utils'; /** * Builds a line to draw * * Ignored from docs since it is not directly exposed. * * @ignore * @private * @param {PIXI.WebGLGraphicsData} graphicsData - The graphics object containing all the necessary properties * @param {object} webGLData - an object containing all the webGL-specific information to create this shape */ export default function buildLine(graphicsData, webGLData) { // TODO OPTIMISE! let points = graphicsData.points; if (points.length === 0) { return; } // if the line width is an odd number add 0.5 to align to a whole pixel // commenting this out fixes #711 and #1620 // if (graphicsData.lineWidth%2) // { // for (i = 0; i < points.length; i++) // { // points[i] += 0.5; // } // } // get first and last point.. figure out the middle! const firstPoint = new Point(points[0], points[1]); let lastPoint = new Point(points[points.length - 2], points[points.length - 1]); // if the first point is the last point - gonna have issues :) if (firstPoint.x === lastPoint.x && firstPoint.y === lastPoint.y) { // need to clone as we are going to slightly modify the shape.. points = points.slice(); points.pop(); points.pop(); lastPoint = new Point(points[points.length - 2], points[points.length - 1]); const midPointX = lastPoint.x + ((firstPoint.x - lastPoint.x) * 0.5); const midPointY = lastPoint.y + ((firstPoint.y - lastPoint.y) * 0.5); points.unshift(midPointX, midPointY); points.push(midPointX, midPointY); } const verts = webGLData.points; const indices = webGLData.indices; const length = points.length / 2; let indexCount = points.length; let indexStart = verts.length / 6; // DRAW the Line const width = graphicsData.lineWidth / 2; // sort color const color = hex2rgb(graphicsData.lineColor); const alpha = graphicsData.lineAlpha; const r = color[0] * alpha; const g = color[1] * alpha; const b = color[2] * alpha; let p1x = points[0]; let p1y = points[1]; let p2x = points[2]; let p2y = points[3]; let p3x = 0; let p3y = 0; let perpx = -(p1y - p2y); let perpy = p1x - p2x; let perp2x = 0; let perp2y = 0; let perp3x = 0; let perp3y = 0; let dist = Math.sqrt((perpx * perpx) + (perpy * perpy)); perpx /= dist; perpy /= dist; perpx *= width; perpy *= width; // start verts.push( p1x - perpx, p1y - perpy, r, g, b, alpha ); verts.push( p1x + perpx, p1y + perpy, r, g, b, alpha ); for (let i = 1; i < length - 1; ++i) { p1x = points[(i - 1) * 2]; p1y = points[((i - 1) * 2) + 1]; p2x = points[i * 2]; p2y = points[(i * 2) + 1]; p3x = points[(i + 1) * 2]; p3y = points[((i + 1) * 2) + 1]; perpx = -(p1y - p2y); perpy = p1x - p2x; dist = Math.sqrt((perpx * perpx) + (perpy * perpy)); perpx /= dist; perpy /= dist; perpx *= width; perpy *= width; perp2x = -(p2y - p3y); perp2y = p2x - p3x; dist = Math.sqrt((perp2x * perp2x) + (perp2y * perp2y)); perp2x /= dist; perp2y /= dist; perp2x *= width; perp2y *= width; const a1 = (-perpy + p1y) - (-perpy + p2y); const b1 = (-perpx + p2x) - (-perpx + p1x); const c1 = ((-perpx + p1x) * (-perpy + p2y)) - ((-perpx + p2x) * (-perpy + p1y)); const a2 = (-perp2y + p3y) - (-perp2y + p2y); const b2 = (-perp2x + p2x) - (-perp2x + p3x); const c2 = ((-perp2x + p3x) * (-perp2y + p2y)) - ((-perp2x + p2x) * (-perp2y + p3y)); let denom = (a1 * b2) - (a2 * b1); if (Math.abs(denom) < 0.1) { denom += 10.1; verts.push( p2x - perpx, p2y - perpy, r, g, b, alpha ); verts.push( p2x + perpx, p2y + perpy, r, g, b, alpha ); continue; } const px = ((b1 * c2) - (b2 * c1)) / denom; const py = ((a2 * c1) - (a1 * c2)) / denom; const pdist = ((px - p2x) * (px - p2x)) + ((py - p2y) * (py - p2y)); if (pdist > (196 * width * width)) { perp3x = perpx - perp2x; perp3y = perpy - perp2y; dist = Math.sqrt((perp3x * perp3x) + (perp3y * perp3y)); perp3x /= dist; perp3y /= dist; perp3x *= width; perp3y *= width; verts.push(p2x - perp3x, p2y - perp3y); verts.push(r, g, b, alpha); verts.push(p2x + perp3x, p2y + perp3y); verts.push(r, g, b, alpha); verts.push(p2x - perp3x, p2y - perp3y); verts.push(r, g, b, alpha); indexCount++; } else { verts.push(px, py); verts.push(r, g, b, alpha); verts.push(p2x - (px - p2x), p2y - (py - p2y)); verts.push(r, g, b, alpha); } } p1x = points[(length - 2) * 2]; p1y = points[((length - 2) * 2) + 1]; p2x = points[(length - 1) * 2]; p2y = points[((length - 1) * 2) + 1]; perpx = -(p1y - p2y); perpy = p1x - p2x; dist = Math.sqrt((perpx * perpx) + (perpy * perpy)); perpx /= dist; perpy /= dist; perpx *= width; perpy *= width; verts.push(p2x - perpx, p2y - perpy); verts.push(r, g, b, alpha); verts.push(p2x + perpx, p2y + perpy); verts.push(r, g, b, alpha); indices.push(indexStart); for (let i = 0; i < indexCount; ++i) { indices.push(indexStart++); } indices.push(indexStart - 1); }