import Shader from '../../../Shader'; /** * This shader is used to draw simple primitive shapes for {@link PIXI.Graphics}. * * @class * @memberof PIXI * @extends PIXI.Shader */ export default class PrimitiveShader extends Shader { /** * @param {WebGLRenderingContext} gl - The webgl shader manager this shader works for. */ constructor(gl) { super(gl, // vertex shader [ 'attribute vec2 aVertexPosition;', 'attribute vec4 aColor;', 'uniform mat3 translationMatrix;', 'uniform mat3 projectionMatrix;', 'uniform float alpha;', 'uniform vec3 tint;', 'varying vec4 vColor;', 'void main(void){', ' gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);', ' vColor = aColor * vec4(tint * alpha, alpha);', '}', ].join('\n'), // fragment shader [ 'varying vec4 vColor;', 'void main(void){', ' gl_FragColor = vColor;', '}', ].join('\n') ); } }