import { ObservablePoint } from '../math'; import TransformBase from './TransformBase'; /** * Transform that takes care about its versions * * @class * @extends PIXI.TransformBase * @memberof PIXI */ export default class TransformStatic extends TransformBase { /** * */ constructor() { super(); /** * The coordinate of the object relative to the local coordinates of the parent. * * @member {PIXI.ObservablePoint} */ this.position = new ObservablePoint(this.onChange, this, 0, 0); /** * The scale factor of the object. * * @member {PIXI.ObservablePoint} */ this.scale = new ObservablePoint(this.onChange, this, 1, 1); /** * The pivot point of the displayObject that it rotates around * * @member {PIXI.ObservablePoint} */ this.pivot = new ObservablePoint(this.onChange, this, 0, 0); /** * The skew amount, on the x and y axis. * * @member {PIXI.ObservablePoint} */ this.skew = new ObservablePoint(this.updateSkew, this, 0, 0); this._rotation = 0; this._sr = Math.sin(0); this._cr = Math.cos(0); this._cy = Math.cos(0);// skewY); this._sy = Math.sin(0);// skewY); this._nsx = Math.sin(0);// skewX); this._cx = Math.cos(0);// skewX); this._localID = 0; this._currentLocalID = 0; } /** * Called when a value changes. * * @private */ onChange() { this._localID ++; } /** * Called when skew changes * * @private */ updateSkew() { this._cy = Math.cos(this.skew._y); this._sy = Math.sin(this.skew._y); this._nsx = Math.sin(this.skew._x); this._cx = Math.cos(this.skew._x); this._localID ++; } /** * Updates only local matrix */ updateLocalTransform() { const lt = this.localTransform; if (this._localID !== this._currentLocalID) { // get the matrix values of the displayobject based on its transform properties.. const a = this._cr * this.scale._x; const b = this._sr * this.scale._x; const c = -this._sr * this.scale._y; const d = this._cr * this.scale._y; lt.a = (this._cy * a) + (this._sy * c); lt.b = (this._cy * b) + (this._sy * d); lt.c = (this._nsx * a) + (this._cx * c); lt.d = (this._nsx * b) + (this._cx * d); lt.tx = this.position._x - ((this.pivot._x * lt.a) + (this.pivot._y * lt.c)); lt.ty = this.position._y - ((this.pivot._x * lt.b) + (this.pivot._y * lt.d)); this._currentLocalID = this._localID; // force an update.. this._parentID = -1; } } /** * Updates the values of the object and applies the parent's transform. * * @param {PIXI.Transform} parentTransform - The transform of the parent of this object */ updateTransform(parentTransform) { const pt = parentTransform.worldTransform; const wt = this.worldTransform; const lt = this.localTransform; if (this._localID !== this._currentLocalID) { // get the matrix values of the displayobject based on its transform properties.. const a = this._cr * this.scale._x; const b = this._sr * this.scale._x; const c = -this._sr * this.scale._y; const d = this._cr * this.scale._y; lt.a = (this._cy * a) + (this._sy * c); lt.b = (this._cy * b) + (this._sy * d); lt.c = (this._nsx * a) + (this._cx * c); lt.d = (this._nsx * b) + (this._cx * d); lt.tx = this.position._x - ((this.pivot._x * lt.a) + (this.pivot._y * lt.c)); lt.ty = this.position._y - ((this.pivot._x * lt.b) + (this.pivot._y * lt.d)); this._currentLocalID = this._localID; // force an update.. this._parentID = -1; } if (this._parentID !== parentTransform._worldID) { // concat the parent matrix with the objects transform. wt.a = (lt.a * pt.a) + (lt.b * pt.c); wt.b = (lt.a * pt.b) + (lt.b * pt.d); wt.c = (lt.c * pt.a) + (lt.d * pt.c); wt.d = (lt.c * pt.b) + (lt.d * pt.d); wt.tx = (lt.tx * pt.a) + (lt.ty * pt.c) + pt.tx; wt.ty = (lt.tx * pt.b) + (lt.ty * pt.d) + pt.ty; this._parentID = parentTransform._worldID; // update the id of the transform.. this._worldID ++; } } /** * Decomposes a matrix and sets the transforms properties based on it. * * @param {PIXI.Matrix} matrix - The matrix to decompose */ setFromMatrix(matrix) { matrix.decompose(this); this._localID ++; } /** * The rotation of the object in radians. * * @member {number} * @memberof PIXI.TransformStatic# */ get rotation() { return this._rotation; } /** * Sets the rotation of the transform. * * @param {number} value - The value to set to. */ set rotation(value) { this._rotation = value; this._sr = Math.sin(value); this._cr = Math.cos(value); this._localID ++; } }