import * as path from 'path';
import { Rectangle, Texture, utils } from '../core';
import { Resource } from 'resource-loader';
import { BitmapText } from '../extras';
export function parse(resource, texture)
{
const data = {};
const info = resource.data.getElementsByTagName('info')[0];
const common = resource.data.getElementsByTagName('common')[0];
data.font = info.getAttribute('face');
data.size = parseInt(info.getAttribute('size'), 10);
data.lineHeight = parseInt(common.getAttribute('lineHeight'), 10);
data.chars = {};
// parse letters
const letters = resource.data.getElementsByTagName('char');
for (let i = 0; i < letters.length; i++)
{
const charCode = parseInt(letters[i].getAttribute('id'), 10);
const textureRect = new Rectangle(
parseInt(letters[i].getAttribute('x'), 10) + texture.frame.x,
parseInt(letters[i].getAttribute('y'), 10) + texture.frame.y,
parseInt(letters[i].getAttribute('width'), 10),
parseInt(letters[i].getAttribute('height'), 10)
);
data.chars[charCode] = {
xOffset: parseInt(letters[i].getAttribute('xoffset'), 10),
yOffset: parseInt(letters[i].getAttribute('yoffset'), 10),
xAdvance: parseInt(letters[i].getAttribute('xadvance'), 10),
kerning: {},
texture: new Texture(texture.baseTexture, textureRect),
};
}
// parse kernings
const kernings = resource.data.getElementsByTagName('kerning');
for (let i = 0; i < kernings.length; i++)
{
const first = parseInt(kernings[i].getAttribute('first'), 10);
const second = parseInt(kernings[i].getAttribute('second'), 10);
const amount = parseInt(kernings[i].getAttribute('amount'), 10);
if (data.chars[second])
{
data.chars[second].kerning[first] = amount;
}
}
resource.bitmapFont = data;
// I'm leaving this as a temporary fix so we can test the bitmap fonts in v3
// but it's very likely to change
BitmapText.fonts[data.font] = data;
}
export default function ()
{
return function bitmapFontParser(resource, next)
{
// skip if no data or not xml data
if (!resource.data || resource.type !== Resource.TYPE.XML)
{
next();
return;
}
// skip if not bitmap font data, using some silly duck-typing
if (resource.data.getElementsByTagName('page').length === 0
|| resource.data.getElementsByTagName('info').length === 0
|| resource.data.getElementsByTagName('info')[0].getAttribute('face') === null
)
{
next();
return;
}
let xmlUrl = !resource.isDataUrl ? path.dirname(resource.url) : '';
if (resource.isDataUrl)
{
if (xmlUrl === '.')
{
xmlUrl = '';
}
if (this.baseUrl && xmlUrl)
{
// if baseurl has a trailing slash then add one to xmlUrl so the replace works below
if (this.baseUrl.charAt(this.baseUrl.length - 1) === '/')
{
xmlUrl += '/';
}
// remove baseUrl from xmlUrl
xmlUrl = xmlUrl.replace(this.baseUrl, '');
}
}
// if there is an xmlUrl now, it needs a trailing slash. Ensure that it does if the string isn't empty.
if (xmlUrl && xmlUrl.charAt(xmlUrl.length - 1) !== '/')
{
xmlUrl += '/';
}
const textureUrl = xmlUrl + resource.data.getElementsByTagName('page')[0].getAttribute('file');
if (utils.TextureCache[textureUrl])
{
// reuse existing texture
parse(resource, utils.TextureCache[textureUrl]);
next();
}
else
{
const loadOptions = {
crossOrigin: resource.crossOrigin,
loadType: Resource.LOAD_TYPE.IMAGE,
metadata: resource.metadata.imageMetadata,
parentResource: resource,
};
// load the texture for the font
this.add(`${resource.name}_image`, textureUrl, loadOptions, (res) =>
{
parse(resource, res.texture);
next();
});
}
};
}