var WebGLManager = require('../managers/WebGLManager');
/**
*
* @class
* @private
* @namespace PIXI
* @param renderer {WebGLRenderer} The renderer this object renderer works for.
*/
function ObjectRenderer(renderer)
{
WebGLManager.call(this, renderer);
}
ObjectRenderer.prototype = Object.create(WebGLManager.prototype);
ObjectRenderer.prototype.constructor = ObjectRenderer;
module.exports = ObjectRenderer;
ObjectRenderer.prototype.start = function ()
{
// set the shader..
};
ObjectRenderer.prototype.stop = function ()
{
this.flush();
};
ObjectRenderer.prototype.flush = function ()
{
// flush!
};
ObjectRenderer.prototype.render = function (/* object */)
{
// render the object
};