varying vec2 v_rgbNW; varying vec2 v_rgbNE; varying vec2 v_rgbSW; varying vec2 v_rgbSE; varying vec2 v_rgbM; varying vec2 vTextureCoord; uniform sampler2D uSampler; uniform vec4 filterArea; #pragma glslify: fxaa = require('./fxaa.glsl') void main() { vec2 fragCoord = vTextureCoord * filterArea.xy; vec4 color; color = fxaa(uSampler, fragCoord, filterArea.xy, v_rgbNW, v_rgbNE, v_rgbSW, v_rgbSE, v_rgbM); gl_FragColor = color; }