Newer
Older
pixi.js / src / pixi / renderers / webgl / utils / WebGLMaskManager.js
@mathew groves mathew groves on 29 Jun 2014 1 KB Shader Manager simplified
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */

/**
* @class WebGLMaskManager
* @constructor
* @param gl {WebGLContext} the current WebGL drawing context
* @private
*/
PIXI.WebGLMaskManager = function(gl)
{
    this.maskStack = [];
    this.maskPosition = 0;

    this.setContext(gl);

    this.reverse = false;
    this.count = 0;
};

/**
* Sets the drawing context to the one given in parameter
* @method setContext 
* @param gl {WebGLContext} the current WebGL drawing context
*/
PIXI.WebGLMaskManager.prototype.setContext = function(gl)
{
    this.gl = gl;
};

/**
* Applies the Mask and adds it to the current filter stack
* @method pushMask
* @param maskData {Array}
* @param renderSession {RenderSession}
*/
PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
{
    var gl = renderSession.gl;

    if(maskData.dirty)
    {
        PIXI.WebGLGraphics.updateGraphics(maskData, gl);
    }

    if(!maskData._webGL[gl.id].data.length)return;

    renderSession.stencilManager.pushStencil(maskData, maskData._webGL[gl.id].data[0], renderSession);
};

/**
* Removes the last filter from the filter stack and doesn't return it
* @method popMask
*
* @param renderSession {RenderSession} an object containing all the useful parameters
*/
PIXI.WebGLMaskManager.prototype.popMask = function(maskData, renderSession)
{
    var gl = this.gl;
    renderSession.stencilManager.popStencil(maskData, maskData._webGL[gl.id].data[0], renderSession);
};


/**
* Destroys the mask stack
* @method destroy
*/
PIXI.WebGLMaskManager.prototype.destroy = function()
{
    this.maskStack = null;
    this.gl = null;
};