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@mathew groves mathew groves on 10 Jul 2014 13 KB Republished files
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                        <h1 class="file-heading">File: src/pixi/renderers/webgl/shaders/PixiFastShader.js</h1>

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    <pre class="code prettyprint linenums">
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 * @author Richard Davey http://www.photonstorm.com @photonstorm
 */

/**
* @class PixiFastShader
* @constructor
* @param gl {WebGLContext} the current WebGL drawing context
*/
PIXI.PixiFastShader = function(gl)
{
    this._UID = PIXI._UID++;
    
    /**
     * @property gl
     * @type WebGLContext
     */
    this.gl = gl;

    /**
     * @property {any} program - The WebGL program.
     */
    this.program = null;

    /**
     * @property {array} fragmentSrc - The fragment shader.
     */
    this.fragmentSrc = [
        &#x27;precision lowp float;&#x27;,
        &#x27;varying vec2 vTextureCoord;&#x27;,
        &#x27;varying float vColor;&#x27;,
        &#x27;uniform sampler2D uSampler;&#x27;,
        &#x27;void main(void) {&#x27;,
        &#x27;   gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;&#x27;,
        &#x27;}&#x27;
    ];

    /**
    * @property {array} vertexSrc - The vertex shader
    */
    this.vertexSrc = [
        &#x27;attribute vec2 aVertexPosition;&#x27;,
        &#x27;attribute vec2 aPositionCoord;&#x27;,
        &#x27;attribute vec2 aScale;&#x27;,
        &#x27;attribute float aRotation;&#x27;,
        &#x27;attribute vec2 aTextureCoord;&#x27;,
        &#x27;attribute float aColor;&#x27;,

        &#x27;uniform vec2 projectionVector;&#x27;,
        &#x27;uniform vec2 offsetVector;&#x27;,
        &#x27;uniform mat3 uMatrix;&#x27;,

        &#x27;varying vec2 vTextureCoord;&#x27;,
        &#x27;varying float vColor;&#x27;,

        &#x27;const vec2 center = vec2(-1.0, 1.0);&#x27;,

        &#x27;void main(void) {&#x27;,
        &#x27;   vec2 v;&#x27;,
        &#x27;   vec2 sv = aVertexPosition * aScale;&#x27;,
        &#x27;   v.x = (sv.x) * cos(aRotation) - (sv.y) * sin(aRotation);&#x27;,
        &#x27;   v.y = (sv.x) * sin(aRotation) + (sv.y) * cos(aRotation);&#x27;,
        &#x27;   v = ( uMatrix * vec3(v + aPositionCoord , 1.0) ).xy ;&#x27;,
        &#x27;   gl_Position = vec4( ( v / projectionVector) + center , 0.0, 1.0);&#x27;,
        &#x27;   vTextureCoord = aTextureCoord;&#x27;,
      //  &#x27;   vec3 color = mod(vec3(aColor.y/65536.0, aColor.y/256.0, aColor.y), 256.0) / 256.0;&#x27;,
        &#x27;   vColor = aColor;&#x27;,
        &#x27;}&#x27;
    ];


    /**
    * @property {number} textureCount - A local texture counter for multi-texture shaders.
    */
    this.textureCount = 0;

    
    this.init();
};

/**
* Initialises the shader
* @method init
*
*/
PIXI.PixiFastShader.prototype.init = function()
{

    var gl = this.gl;

    var program = PIXI.compileProgram(gl, this.vertexSrc, this.fragmentSrc);
    
    gl.useProgram(program);

    // get and store the uniforms for the shader
    this.uSampler = gl.getUniformLocation(program, &#x27;uSampler&#x27;);

    this.projectionVector = gl.getUniformLocation(program, &#x27;projectionVector&#x27;);
    this.offsetVector = gl.getUniformLocation(program, &#x27;offsetVector&#x27;);
    this.dimensions = gl.getUniformLocation(program, &#x27;dimensions&#x27;);
    this.uMatrix = gl.getUniformLocation(program, &#x27;uMatrix&#x27;);

    // get and store the attributes
    this.aVertexPosition = gl.getAttribLocation(program, &#x27;aVertexPosition&#x27;);
    this.aPositionCoord = gl.getAttribLocation(program, &#x27;aPositionCoord&#x27;);

    this.aScale = gl.getAttribLocation(program, &#x27;aScale&#x27;);
    this.aRotation = gl.getAttribLocation(program, &#x27;aRotation&#x27;);

    this.aTextureCoord = gl.getAttribLocation(program, &#x27;aTextureCoord&#x27;);
    this.colorAttribute = gl.getAttribLocation(program, &#x27;aColor&#x27;);
   

   
    // Begin worst hack eva //

    // WHY??? ONLY on my chrome pixel the line above returns -1 when using filters?
    // maybe its somthing to do with the current state of the gl context.
    // Im convinced this is a bug in the chrome browser as there is NO reason why this should be returning -1 especially as it only manifests on my chrome pixel
    // If theres any webGL people that know why could happen please help :)
    if(this.colorAttribute === -1)
    {
        this.colorAttribute = 2;
    }

    this.attributes = [this.aVertexPosition, this.aPositionCoord,  this.aScale, this.aRotation, this.aTextureCoord, this.colorAttribute];
    
    // End worst hack eva //


    this.program = program;
};

/**
* Destroys the shader
* @method destroy
*
*/
PIXI.PixiFastShader.prototype.destroy = function()
{
    this.gl.deleteProgram( this.program );
    this.uniforms = null;
    this.gl = null;

    this.attributes = null;
};

    </pre>
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