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<input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/renderers/canvas/CanvasRenderer.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL. * Dont forget to add the view to your DOM or you will not see anything :) * * @class CanvasRenderer * @constructor * @param width=800 {Number} the width of the canvas view * @param height=600 {Number} the height of the canvas view * @param [view] {HTMLCanvasElement} the canvas to use as a view, optional * @param [transparent=false] {Boolean} the transparency of the render view, default false */ PIXI.CanvasRenderer = function(width, height, view, transparent) { if(!PIXI.defaultRenderer) { PIXI.sayHello("Canvas"); PIXI.defaultRenderer = this; } this.type = PIXI.CANVAS_RENDERER; /** * This sets if the CanvasRenderer will clear the canvas or not before the new render pass. * If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color. * If the Stage is transparent Pixi will use clearRect to clear the canvas every frame. * Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set. * * @property clearBeforeRender * @type Boolean * @default */ this.clearBeforeRender = true; /** * Whether the render view is transparent * * @property transparent * @type Boolean */ this.transparent = !!transparent; if(!PIXI.blendModesCanvas) { PIXI.blendModesCanvas = []; if(PIXI.canUseNewCanvasBlendModes()) { PIXI.blendModesCanvas[PIXI.blendModes.NORMAL] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.ADD] = "lighter"; //IS THIS OK??? PIXI.blendModesCanvas[PIXI.blendModes.MULTIPLY] = "multiply"; PIXI.blendModesCanvas[PIXI.blendModes.SCREEN] = "screen"; PIXI.blendModesCanvas[PIXI.blendModes.OVERLAY] = "overlay"; PIXI.blendModesCanvas[PIXI.blendModes.DARKEN] = "darken"; PIXI.blendModesCanvas[PIXI.blendModes.LIGHTEN] = "lighten"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR_DODGE] = "color-dodge"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR_BURN] = "color-burn"; PIXI.blendModesCanvas[PIXI.blendModes.HARD_LIGHT] = "hard-light"; PIXI.blendModesCanvas[PIXI.blendModes.SOFT_LIGHT] = "soft-light"; PIXI.blendModesCanvas[PIXI.blendModes.DIFFERENCE] = "difference"; PIXI.blendModesCanvas[PIXI.blendModes.EXCLUSION] = "exclusion"; PIXI.blendModesCanvas[PIXI.blendModes.HUE] = "hue"; PIXI.blendModesCanvas[PIXI.blendModes.SATURATION] = "saturation"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR] = "color"; PIXI.blendModesCanvas[PIXI.blendModes.LUMINOSITY] = "luminosity"; } else { // this means that the browser does not support the cool new blend modes in canvas "cough" ie "cough" PIXI.blendModesCanvas[PIXI.blendModes.NORMAL] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.ADD] = "lighter"; //IS THIS OK??? PIXI.blendModesCanvas[PIXI.blendModes.MULTIPLY] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.SCREEN] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.OVERLAY] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.DARKEN] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.LIGHTEN] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR_DODGE] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR_BURN] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.HARD_LIGHT] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.SOFT_LIGHT] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.DIFFERENCE] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.EXCLUSION] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.HUE] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.SATURATION] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.COLOR] = "source-over"; PIXI.blendModesCanvas[PIXI.blendModes.LUMINOSITY] = "source-over"; } } /** * The width of the canvas view * * @property width * @type Number * @default 800 */ this.width = width || 800; /** * The height of the canvas view * * @property height * @type Number * @default 600 */ this.height = height || 600; /** * The canvas element that everything is drawn to * * @property view * @type HTMLCanvasElement */ this.view = view || document.createElement( "canvas" ); /** * The canvas 2d context that everything is drawn with * @property context * @type HTMLCanvasElement 2d Context */ this.context = this.view.getContext( "2d", { alpha: this.transparent } ); this.refresh = true; // hack to enable some hardware acceleration! //this.view.style["transform"] = "translatez(0)"; this.view.width = this.width; this.view.height = this.height; this.count = 0; /** * Instance of a PIXI.CanvasMaskManager, handles masking when using the canvas renderer * @property CanvasMaskManager * @type CanvasMaskManager */ this.maskManager = new PIXI.CanvasMaskManager(); /** * The render session is just a bunch of parameter used for rendering * @property renderSession * @type Object */ this.renderSession = { context: this.context, maskManager: this.maskManager, scaleMode: null, smoothProperty: null, /** * If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation. * Handy for crisp pixel art and speed on legacy devices. * */ roundPixels: false }; if("imageSmoothingEnabled" in this.context) this.renderSession.smoothProperty = "imageSmoothingEnabled"; else if("webkitImageSmoothingEnabled" in this.context) this.renderSession.smoothProperty = "webkitImageSmoothingEnabled"; else if("mozImageSmoothingEnabled" in this.context) this.renderSession.smoothProperty = "mozImageSmoothingEnabled"; else if("oImageSmoothingEnabled" in this.context) this.renderSession.smoothProperty = "oImageSmoothingEnabled"; }; // constructor PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer; /** * Renders the stage to its canvas view * * @method render * @param stage {Stage} the Stage element to be rendered */ PIXI.CanvasRenderer.prototype.render = function(stage) { // update textures if need be PIXI.texturesToUpdate.length = 0; PIXI.texturesToDestroy.length = 0; stage.updateTransform(); this.context.setTransform(1,0,0,1,0,0); this.context.globalAlpha = 1; if (navigator.isCocoonJS && this.view.screencanvas) { this.context.fillStyle = "black"; this.context.clear(); } if (!this.transparent && this.clearBeforeRender) { this.context.fillStyle = stage.backgroundColorString; this.context.fillRect(0, 0, this.width, this.height); } else if (this.transparent && this.clearBeforeRender) { this.context.clearRect(0, 0, this.width, this.height); } this.renderDisplayObject(stage); // run interaction! if(stage.interactive) { //need to add some events! if(!stage._interactiveEventsAdded) { stage._interactiveEventsAdded = true; stage.interactionManager.setTarget(this); } } // remove frame updates.. if(PIXI.Texture.frameUpdates.length > 0) { PIXI.Texture.frameUpdates.length = 0; } }; /** * Resizes the canvas view to the specified width and height * * @method resize * @param width {Number} the new width of the canvas view * @param height {Number} the new height of the canvas view */ PIXI.CanvasRenderer.prototype.resize = function(width, height) { this.width = width; this.height = height; this.view.width = width; this.view.height = height; }; /** * Renders a display object * * @method renderDisplayObject * @param displayObject {DisplayObject} The displayObject to render * @param context {Context2D} the context 2d method of the canvas * @private */ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject, context) { // no longer recursive! //var transform; //var context = this.context; this.renderSession.context = context || this.context; displayObject._renderCanvas(this.renderSession); }; /** * Renders a flat strip * * @method renderStripFlat * @param strip {Strip} The Strip to render * @private */ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip) { var context = this.context; var verticies = strip.verticies; var length = verticies.length/2; this.count++; context.beginPath(); for (var i=1; i < length-2; i++) { // draw some triangles! var index = i*2; var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4]; var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5]; context.moveTo(x0, y0); context.lineTo(x1, y1); context.lineTo(x2, y2); } context.fillStyle = "#FF0000"; context.fill(); context.closePath(); }; /** * Renders a strip * * @method renderStrip * @param strip {Strip} The Strip to render * @private */ PIXI.CanvasRenderer.prototype.renderStrip = function(strip) { var context = this.context; // draw triangles!! var verticies = strip.verticies; var uvs = strip.uvs; var length = verticies.length/2; this.count++; for (var i = 1; i < length-2; i++) { // draw some triangles! var index = i*2; var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4]; var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5]; var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width; var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height; context.save(); context.beginPath(); context.moveTo(x0, y0); context.lineTo(x1, y1); context.lineTo(x2, y2); context.closePath(); context.clip(); // Compute matrix transform var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2; var deltaA = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2; var deltaB = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2; var deltaC = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2; var deltaD = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2; var deltaE = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2; var deltaF = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2; context.transform(deltaA / delta, deltaD / delta, deltaB / delta, deltaE / delta, deltaC / delta, deltaF / delta); context.drawImage(strip.texture.baseTexture.source, 0, 0); context.restore(); } }; /** * Creates a Canvas element of the given size * * @method CanvasBuffer * @param width {Number} the width for the newly created canvas * @param height {Number} the height for the newly created canvas * @static * @private */ PIXI.CanvasBuffer = function(width, height) { this.width = width; this.height = height; this.canvas = document.createElement( "canvas" ); this.context = this.canvas.getContext( "2d" ); this.canvas.width = width; this.canvas.height = height; }; /** * Clears the canvas that was created by the CanvasBuffer class * * @method clear * @private */ PIXI.CanvasBuffer.prototype.clear = function() { this.context.clearRect(0,0, this.width, this.height); }; /** * Resizes the canvas that was created by the CanvasBuffer class to the specified width and height * * @method resize * @param width {Number} the new width of the canvas * @param height {Number} the new height of the canvas * @private */ PIXI.CanvasBuffer.prototype.resize = function(width, height) { this.width = this.canvas.width = width; this.height = this.canvas.height = height; }; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>