<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/loaders/ImageLoader.js - pixi.js</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.6.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li> <li><a href="../classes/AjaxRequest.html">AjaxRequest</a></li> <li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li> <li><a href="../classes/autoDetectRenderer.html">autoDetectRenderer</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li> <li><a href="../classes/BitmapText.html">BitmapText</a></li> <li><a href="../classes/BlurFilter.html">BlurFilter</a></li> <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li> <li><a href="../classes/CanvasMaskManager.html">CanvasMaskManager</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/CanvasTinter.html">CanvasTinter</a></li> <li><a href="../classes/Circle.html">Circle</a></li> <li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li> <li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li> <li><a href="../classes/ComplexPrimitiveShader.html">ComplexPrimitiveShader</a></li> <li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/FilterTexture.html">FilterTexture</a></li> <li><a href="../classes/getRecommendedRenderer.html">getRecommendedRenderer</a></li> <li><a href="../classes/Graphics.html">Graphics</a></li> <li><a href="../classes/GrayFilter.html">GrayFilter</a></li> <li><a href="../classes/ImageLoader.html">ImageLoader</a></li> <li><a href="../classes/InteractionData.html">InteractionData</a></li> <li><a href="../classes/InteractionManager.html">InteractionManager</a></li> <li><a href="../classes/InvertFilter.html">InvertFilter</a></li> <li><a href="../classes/JsonLoader.html">JsonLoader</a></li> <li><a href="../classes/Matrix.html">Matrix</a></li> <li><a href="../classes/Matrix2.html">Matrix2</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/NormalMapFilter.html">NormalMapFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixiFastShader.html">PixiFastShader</a></li> <li><a href="../classes/PixiShader.html">PixiShader</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Polygon.html">Polygon</a></li> <li><a href="../classes/PolyK.html">PolyK</a></li> <li><a href="../classes/PrimitiveShader.html">PrimitiveShader</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/Rope.html">Rope</a></li> <li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li> <li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteBatch.html">SpriteBatch</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Strip.html">Strip</a></li> <li><a href="../classes/Text.html">Text</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TwistFilter.html">TwistFilter</a></li> <li><a href="../classes/WebGLFilterManager.html">WebGLFilterManager</a></li> <li><a href="../classes/WebGLGraphics.html">WebGLGraphics</a></li> <li><a href="../classes/WebGLMaskManager.html">WebGLMaskManager</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLShaderManager.html">WebGLShaderManager</a></li> <li><a href="../classes/WebGLSpriteBatch.html">WebGLSpriteBatch</a></li> <li><a href="../classes/WebGLStencilManager.html">WebGLStencilManager</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/loaders/ImageLoader.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The image loader class is responsible for loading images file formats ('jpeg', 'jpg', 'png' and 'gif') * Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId() * When loaded this class will dispatch a 'loaded' event * * @class ImageLoader * @uses EventTarget * @constructor * @param url {String} The url of the image * @param crossorigin {Boolean} Whether requests should be treated as crossorigin */ PIXI.ImageLoader = function(url, crossorigin) { PIXI.EventTarget.call(this); /** * The texture being loaded * * @property texture * @type Texture */ this.texture = PIXI.Texture.fromImage(url, crossorigin); /** * if the image is loaded with loadFramedSpriteSheet * frames will contain the sprite sheet frames * */ this.frames = []; }; // constructor PIXI.ImageLoader.prototype.constructor = PIXI.ImageLoader; /** * Loads image or takes it from cache * * @method load */ PIXI.ImageLoader.prototype.load = function() { if(!this.texture.baseTexture.hasLoaded) { var scope = this; this.texture.baseTexture.addEventListener('loaded', function() { scope.onLoaded(); }); } else { this.onLoaded(); } }; /** * Invoked when image file is loaded or it is already cached and ready to use * * @method onLoaded * @private */ PIXI.ImageLoader.prototype.onLoaded = function() { this.dispatchEvent({type: 'loaded', content: this}); }; /** * Loads image and split it to uniform sized frames * * * @method loadFramedSpriteSheet * @param frameWidth {Number} width of each frame * @param frameHeight {Number} height of each frame * @param textureName {String} if given, the frames will be cached in <textureName>-<ord> format */ PIXI.ImageLoader.prototype.loadFramedSpriteSheet = function(frameWidth, frameHeight, textureName) { this.frames = []; var cols = Math.floor(this.texture.width / frameWidth); var rows = Math.floor(this.texture.height / frameHeight); var i=0; for (var y=0; y<rows; y++) { for (var x=0; x<cols; x++,i++) { var texture = new PIXI.Texture(this.texture, { x: x*frameWidth, y: y*frameHeight, width: frameWidth, height: frameHeight }); this.frames.push(texture); if (textureName) PIXI.TextureCache[textureName + '-' + i] = texture; } } if(!this.texture.baseTexture.hasLoaded) { var scope = this; this.texture.baseTexture.addEventListener('loaded', function() { scope.onLoaded(); }); } else { this.onLoaded(); } }; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>