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@mathew groves mathew groves on 10 Jul 2014 20 KB Republished files
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                        <h1 class="file-heading">File: src/pixi/display/DisplayObjectContainer.js</h1>

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    <pre class="code prettyprint linenums">
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */


/**
 * A DisplayObjectContainer represents a collection of display objects.
 * It is the base class of all display objects that act as a container for other objects.
 *
 * @class DisplayObjectContainer
 * @extends DisplayObject
 * @constructor
 */
PIXI.DisplayObjectContainer = function()
{
    PIXI.DisplayObject.call( this );

    /**
     * [read-only] The array of children of this container.
     *
     * @property children
     * @type Array&lt;DisplayObject&gt;
     * @readOnly
     */
    this.children = [];
};

// constructor
PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.prototype );
PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;

/**
 * The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
 *
 * @property width
 * @type Number
 */

 
Object.defineProperty(PIXI.DisplayObjectContainer.prototype, &#x27;width&#x27;, {
    get: function() {
        return this.scale.x * this.getLocalBounds().width;
    },
    set: function(value) {
        this.scale.x = value / (this.getLocalBounds().width/this.scale.x);
        this._width = value;
    }
});


/**
 * The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
 *
 * @property height
 * @type Number
 */

Object.defineProperty(PIXI.DisplayObjectContainer.prototype, &#x27;height&#x27;, {
    get: function() {
        return  this.scale.y * this.getLocalBounds().height;
    },
    set: function(value) {
        this.scale.y = value / (this.getLocalBounds().height/this.scale.y);
        this._height = value;
    }
});


/**
 * Adds a child to the container.
 *
 * @method addChild
 * @param child {DisplayObject} The DisplayObject to add to the container
 */
PIXI.DisplayObjectContainer.prototype.addChild = function(child)
{
    return this.addChildAt(child, this.children.length);
};

/**
 * Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
 *
 * @method addChildAt
 * @param child {DisplayObject} The child to add
 * @param index {Number} The index to place the child in
 */
PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
{
    if(index &gt;= 0 &amp;&amp; index &lt;= this.children.length)
    {
        if(child.parent)
        {
            child.parent.removeChild(child);
        }

        child.parent = this;

        this.children.splice(index, 0, child);

        if(this.stage)child.setStageReference(this.stage);

        return child;
    }
    else
    {
        throw new Error(child + &#x27; The index &#x27;+ index +&#x27; supplied is out of bounds &#x27; + this.children.length);
    }
};

/**
 * [NYI] Swaps the depth of 2 displayObjects
 *
 * @method swapChildren
 * @param child {DisplayObject}
 * @param child2 {DisplayObject}
 * @private
 */
PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
{
    if(child === child2) {
        return;
    }

    var index1 = this.children.indexOf(child);
    var index2 = this.children.indexOf(child2);

    if(index1 &lt; 0 || index2 &lt; 0) {
        throw new Error(&#x27;swapChildren: Both the supplied DisplayObjects must be a child of the caller.&#x27;);
    }

    this.children[index1] = child2;
    this.children[index2] = child;
    
};

/**
 * Returns the child at the specified index
 *
 * @method getChildAt
 * @param index {Number} The index to get the child from
 */
PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
{
    if(index &gt;= 0 &amp;&amp; index &lt; this.children.length)
    {
        return this.children[index];
    }
    else
    {
        throw new Error(&#x27;Supplied index does not exist in the child list, or the supplied DisplayObject must be a child of the caller&#x27;);
    }
};

/**
 * Removes a child from the container.
 *
 * @method removeChild
 * @param child {DisplayObject} The DisplayObject to remove
 */
PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
{
    return this.removeChildAt( this.children.indexOf( child ) );
};

/**
 * Removes a child from the specified index position in the child list of the container.
 *
 * @method removeChildAt
 * @param index {Number} The index to get the child from
 */
PIXI.DisplayObjectContainer.prototype.removeChildAt = function(index)
{
    var child = this.getChildAt( index );
    if(this.stage)
        child.removeStageReference();

    child.parent = undefined;
    this.children.splice( index, 1 );
    return child;
};

/**
* Removes all child instances from the child list of the container.
*
* @method removeChildren
* @param beginIndex {Number} The beginning position. Predefined value is 0.
* @param endIndex {Number} The ending position. Predefined value is children&#x27;s array length.
*/
PIXI.DisplayObjectContainer.prototype.removeChildren = function(beginIndex, endIndex)
{
    var begin = beginIndex || 0;
    var end = typeof endIndex === &#x27;number&#x27; ? endIndex : this.children.length;
    var range = end - begin;

    if (range &gt; 0 &amp;&amp; range &lt;= end)
    {
        var removed = this.children.splice(begin, range);
        for (var i = 0; i &lt; removed.length; i++) {
            var child = removed[i];
            if(this.stage)
                child.removeStageReference();
            child.parent = undefined;
        }
        return removed;
    }
    else
    {
        throw new Error( &#x27;Range Error, numeric values are outside the acceptable range&#x27; );
    }
};

/*
 * Updates the container&#x27;s childrens transform for rendering
 *
 * @method updateTransform
 * @private
 */
PIXI.DisplayObjectContainer.prototype.updateTransform = function()
{
    //this._currentBounds = null;

    if(!this.visible)return;

    PIXI.DisplayObject.prototype.updateTransform.call( this );

    if(this._cacheAsBitmap)return;

    for(var i=0,j=this.children.length; i&lt;j; i++)
    {
        this.children[i].updateTransform();
    }
};

/**
 * Retrieves the bounds of the displayObjectContainer as a rectangle object
 *
 * @method getBounds
 * @return {Rectangle} the rectangular bounding area
 */
PIXI.DisplayObjectContainer.prototype.getBounds = function(matrix)
{
    if(this.children.length === 0)return PIXI.EmptyRectangle;

    // TODO the bounds have already been calculated this render session so return what we have
    if(matrix)
    {
        var matrixCache = this.worldTransform;
        this.worldTransform = matrix;
        this.updateTransform();
        this.worldTransform = matrixCache;
    }

    var minX = Infinity;
    var minY = Infinity;

    var maxX = -Infinity;
    var maxY = -Infinity;

    var childBounds;
    var childMaxX;
    var childMaxY;

    var childVisible = false;

    for(var i=0,j=this.children.length; i&lt;j; i++)
    {
        var child = this.children[i];
        
        if(!child.visible)continue;

        childVisible = true;

        childBounds = this.children[i].getBounds( matrix );
     
        minX = minX &lt; childBounds.x ? minX : childBounds.x;
        minY = minY &lt; childBounds.y ? minY : childBounds.y;

        childMaxX = childBounds.width + childBounds.x;
        childMaxY = childBounds.height + childBounds.y;

        maxX = maxX &gt; childMaxX ? maxX : childMaxX;
        maxY = maxY &gt; childMaxY ? maxY : childMaxY;
    }

    if(!childVisible)
        return PIXI.EmptyRectangle;

    var bounds = this._bounds;

    bounds.x = minX;
    bounds.y = minY;
    bounds.width = maxX - minX;
    bounds.height = maxY - minY;

    // TODO: store a reference so that if this function gets called again in the render cycle we do not have to recalculate
    //this._currentBounds = bounds;
   
    return bounds;
};

PIXI.DisplayObjectContainer.prototype.getLocalBounds = function()
{
    var matrixCache = this.worldTransform;

    this.worldTransform = PIXI.identityMatrix;

    for(var i=0,j=this.children.length; i&lt;j; i++)
    {
        this.children[i].updateTransform();
    }

    var bounds = this.getBounds();

    this.worldTransform = matrixCache;

    return bounds;
};

/**
 * Sets the container&#x27;s stage reference, the stage this object is connected to
 *
 * @method setStageReference
 * @param stage {Stage} the stage that the container will have as its current stage reference
 */
PIXI.DisplayObjectContainer.prototype.setStageReference = function(stage)
{
    this.stage = stage;
    if(this._interactive)this.stage.dirty = true;

    for(var i=0,j=this.children.length; i&lt;j; i++)
    {
        var child = this.children[i];
        child.setStageReference(stage);
    }
};

/**
 * removes the current stage reference of the container
 *
 * @method removeStageReference
 */
PIXI.DisplayObjectContainer.prototype.removeStageReference = function()
{

    for(var i=0,j=this.children.length; i&lt;j; i++)
    {
        var child = this.children[i];
        child.removeStageReference();
    }

    if(this._interactive)this.stage.dirty = true;
    
    this.stage = null;
};

/**
* Renders the object using the WebGL renderer
*
* @method _renderWebGL
* @param renderSession {RenderSession} 
* @private
*/
PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
{
    if(!this.visible || this.alpha &lt;= 0)return;
    
    if(this._cacheAsBitmap)
    {
        this._renderCachedSprite(renderSession);
        return;
    }
    
    var i,j;

    if(this._mask || this._filters)
    {
        
        // push filter first as we need to ensure the stencil buffer is correct for any masking
        if(this._filters)
        {
            renderSession.spriteBatch.flush();
            renderSession.filterManager.pushFilter(this._filterBlock);
        }

        if(this._mask)
        {
            renderSession.spriteBatch.stop();
            renderSession.maskManager.pushMask(this.mask, renderSession);
            renderSession.spriteBatch.start();
        }

        // simple render children!
        for(i=0,j=this.children.length; i&lt;j; i++)
        {
            this.children[i]._renderWebGL(renderSession);
        }

        renderSession.spriteBatch.stop();

        if(this._mask)renderSession.maskManager.popMask(this._mask, renderSession);
        if(this._filters)renderSession.filterManager.popFilter();
        
        renderSession.spriteBatch.start();
    }
    else
    {
        // simple render children!
        for(i=0,j=this.children.length; i&lt;j; i++)
        {
            this.children[i]._renderWebGL(renderSession);
        }
    }
};

/**
* Renders the object using the Canvas renderer
*
* @method _renderCanvas
* @param renderSession {RenderSession} 
* @private
*/
PIXI.DisplayObjectContainer.prototype._renderCanvas = function(renderSession)
{
    if(this.visible === false || this.alpha === 0)return;

    if(this._cacheAsBitmap)
    {

        this._renderCachedSprite(renderSession);
        return;
    }

    if(this._mask)
    {
        renderSession.maskManager.pushMask(this._mask, renderSession.context);
    }

    for(var i=0,j=this.children.length; i&lt;j; i++)
    {
        var child = this.children[i];
        child._renderCanvas(renderSession);
    }

    if(this._mask)
    {
        renderSession.maskManager.popMask(renderSession.context);
    }
};

    </pre>
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