/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * A set of functions used by the canvas renderer to draw the primitive graphics data * @class CanvasGraphics */ PIXI.CanvasGraphics = function() { } /* * @private * @static * @method renderGraphics * @param graphics {Graphics} * @param context {Context2D} */ PIXI.CanvasGraphics.renderGraphics = function(graphics, context) { var worldAlpha = graphics.worldAlpha; for (var i=0; i < graphics.graphicsData.length; i++) { var data = graphics.graphicsData[i]; var points = data.points; context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6); context.lineWidth = data.lineWidth; if(data.type == PIXI.Graphics.POLY) { //if(data.lineWidth <= 0)continue; context.beginPath(); context.moveTo(points[0], points[1]); for (var j=1; j < points.length/2; j++) { context.lineTo(points[j * 2], points[j * 2 + 1]); } // if the first and last point are the same close the path - much neater :) if(points[0] == points[points.length-2] && points[1] == points[points.length-1]) { context.closePath(); } if(data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } else if(data.type == PIXI.Graphics.RECT) { // TODO - need to be Undefined! if(data.fillColor) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.rect(points[0], points[1], points[2], points[3]); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeRect(points[0], points[1], points[2], points[3]); } } else if(data.type == PIXI.Graphics.CIRC) { // TODO - need to be Undefined! context.beginPath(); context.arc(points[0], points[1], points[2],0,2*Math.PI); context.closePath(); if(data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } else if(data.type == PIXI.Graphics.ELIP) { // elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas var elipseData = data.points; var w = elipseData[2] * 2; var h = elipseData[3] * 2; var x = elipseData[0] - w/2; var y = elipseData[1] - h/2; context.beginPath(); var kappa = .5522848, ox = (w / 2) * kappa, // control point offset horizontal oy = (h / 2) * kappa, // control point offset vertical xe = x + w, // x-end ye = y + h, // y-end xm = x + w / 2, // x-middle ym = y + h / 2; // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); if(data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } }; } /* * @private * @static * @method renderGraphicsMask * @param graphics {Graphics} * @param context {Context2D} */ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context) { var worldAlpha = graphics.worldAlpha; var len = graphics.graphicsData.length; if(len > 1) { len = 1; console.log("Pixi.js warning: masks in canvas can only mask using the first path in the graphics object") } for (var i=0; i < 1; i++) { var data = graphics.graphicsData[i]; var points = data.points; if(data.type == PIXI.Graphics.POLY) { //if(data.lineWidth <= 0)continue; context.beginPath(); context.moveTo(points[0], points[1]); for (var j=1; j < points.length/2; j++) { context.lineTo(points[j * 2], points[j * 2 + 1]); } // if the first and last point are the same close the path - much neater :) if(points[0] == points[points.length-2] && points[1] == points[points.length-1]) { context.closePath(); } } else if(data.type == PIXI.Graphics.RECT) { context.beginPath(); context.rect(points[0], points[1], points[2], points[3]); context.closePath(); } else if(data.type == PIXI.Graphics.CIRC) { // TODO - need to be Undefined! context.beginPath(); context.arc(points[0], points[1], points[2],0,2*Math.PI); context.closePath(); } else if(data.type == PIXI.Graphics.ELIP) { // elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas var elipseData = data.points; var w = elipseData[2] * 2; var h = elipseData[3] * 2; var x = elipseData[0] - w/2; var y = elipseData[1] - h/2; context.beginPath(); var kappa = .5522848, ox = (w / 2) * kappa, // control point offset horizontal oy = (h / 2) * kappa, // control point offset vertical xe = x + w, // x-end ye = y + h, // y-end xm = x + w / 2, // x-middle ym = y + h / 2; // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); } }; }