var Shader = require('pixi-gl-core').GLShader; /** * @class * @memberof PIXI * @extends PIXI.Shader * @param shaderManager {PIXI.ShaderManager} The webgl shader manager this shader works for. * @param [vertexSrc] {string} The source of the vertex shader. * @param [fragmentSrc] {string} The source of the fragment shader. * @param [customUniforms] {object} Custom uniforms to use to augment the built-in ones. * @param [fragmentSrc] {string} The source of the fragment shader. */ function TextureShader(gl) { /** * The vertex shader. * * @member {string} */ vertexSrc = TextureShader.defaultVertexSrc; /** * The fragment shader. * * @member {string} */ fragmentSrc = TextureShader.defaultFragmentSrc; // console.log(vertexSrc); console.log(fragmentSrc); Shader.call(this, gl, vertexSrc, fragmentSrc);//, uniforms, attributes); } // constructor TextureShader.prototype = Object.create(Shader.prototype); TextureShader.prototype.constructor = TextureShader; module.exports = TextureShader; /** * The default vertex shader source * * @static * @constant */ TextureShader.defaultVertexSrc = [ 'precision lowp float;', 'attribute vec2 aVertexPosition;', 'attribute vec2 aTextureCoord;', 'attribute vec4 aColor;', 'uniform mat3 projectionMatrix;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'void main(void){', ' gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);', ' vTextureCoord = aTextureCoord;', ' vColor = vec4(aColor.rgb * aColor.a, aColor.a);', '}' ].join('\n'); /** * The default fragment shader source * * @static * @constant */ TextureShader.defaultFragmentSrc = [ 'precision lowp float;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'uniform sampler2D uSampler;', 'void main(void){', ' gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;', '}' ].join('\n');