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pixi.js / src / pixi / renderers / canvas / CanvasRenderer.js
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */


/**
 * the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
 * Dont forget to add the view to your DOM or you will not see anything :)
 *
 * @class CanvasRenderer
 * @constructor
 * @param width=0 {Number} the width of the canvas view
 * @param height=0 {Number} the height of the canvas view
 * @param view {Canvas} the canvas to use as a view, optional
 * @param transparent=false {Boolean} the transparency of the render view, default false
 */
PIXI.CanvasRenderer = function(width, height, view, transparent)
{
    this.transparent = transparent;

    /**
     * The width of the canvas view
     *
     * @property width
     * @type Number
     * @default 800
     */
    this.width = width || 800;

    /**
     * The height of the canvas view
     *
     * @property height
     * @type Number
     * @default 600
     */
    this.height = height || 600;

    /**
     * The canvas element that the everything is drawn to
     *
     * @property view
     * @type Canvas
     */
    this.view = view || document.createElement( 'canvas' );

    /**
     * The canvas context that the everything is drawn to
     * @property context
     * @type Canvas 2d Context
     */
    this.context = this.view.getContext("2d");

    this.refresh = true;
    // hack to enable some hardware acceleration!
    //this.view.style["transform"] = "translatez(0)";

    this.view.width = this.width;
    this.view.height = this.height;
    this.count = 0;
}

// constructor
PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;

/**
 * Renders the stage to its canvas view
 *
 * @method render
 * @param stage {Stage} the Stage element to be rendered
 */
PIXI.CanvasRenderer.prototype.render = function(stage)
{

    //stage.__childrenAdded = [];
    //stage.__childrenRemoved = [];

    // update textures if need be
    PIXI.texturesToUpdate = [];
    PIXI.texturesToDestroy = [];

    PIXI.visibleCount++;
    stage.updateTransform();

    // update the background color
    if(this.view.style.backgroundColor!=stage.backgroundColorString && !this.transparent)this.view.style.backgroundColor = stage.backgroundColorString;

    this.context.setTransform(1,0,0,1,0,0);
    this.context.clearRect(0, 0, this.width, this.height)
    this.renderDisplayObject(stage);
    //as

    // run interaction!
    if(stage.interactive)
    {
        //need to add some events!
        if(!stage._interactiveEventsAdded)
        {
            stage._interactiveEventsAdded = true;
            stage.interactionManager.setTarget(this);
        }
    }

    // remove frame updates..
    if(PIXI.Texture.frameUpdates.length > 0)
    {
        PIXI.Texture.frameUpdates = [];
    }


}

/**
 * resizes the canvas view to the specified width and height
 *
 * @method resize
 * @param width {Number} the new width of the canvas view
 * @param height {Number} the new height of the canvas view
 */
PIXI.CanvasRenderer.prototype.resize = function(width, height)
{
    this.width = width;
    this.height = height;

    this.view.width = width;
    this.view.height = height;
}

/**
 * Renders a display object
 *
 * @method renderDisplayObject
 * @param displayObject {DisplayObject} The displayObject to render
 * @private
 */
PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
{
    // no loger recurrsive!
    var transform;
    var context = this.context;

    context.globalCompositeOperation = 'source-over';

    // one the display object hits this. we can break the loop
    var testObject = displayObject.last._iNext;
    displayObject = displayObject.first;

    do
    {
        transform = displayObject.worldTransform;

        if(!displayObject.visible)
        {
            displayObject = displayObject.last._iNext;
            continue;
        }

        if(!displayObject.renderable)
        {
            displayObject = displayObject._iNext;
            continue;
        }

        if(displayObject instanceof PIXI.Sprite)
        {

            var frame = displayObject.texture.frame;

            if(frame && frame.width && frame.height)
            {
                context.globalAlpha = displayObject.worldAlpha;

                context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);

                context.drawImage(displayObject.texture.baseTexture.source,
                                   frame.x,
                                   frame.y,
                                   frame.width,
                                   frame.height,
                                   (displayObject.anchor.x) * -frame.width,
                                   (displayObject.anchor.y) * -frame.height,
                                   frame.width,
                                   frame.height);
            }
        }
        else if(displayObject instanceof PIXI.Strip)
        {
            context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
            this.renderStrip(displayObject);
        }
        else if(displayObject instanceof PIXI.TilingSprite)
        {
            context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
            this.renderTilingSprite(displayObject);
        }
        else if(displayObject instanceof PIXI.CustomRenderable)
        {
            displayObject.renderCanvas(this);
        }
        else if(displayObject instanceof PIXI.Graphics)
        {
            context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
            PIXI.CanvasGraphics.renderGraphics(displayObject, context);
        }
        else if(displayObject instanceof PIXI.FilterBlock)
        {
            if(displayObject.open)
            {
                context.save();

                var cacheAlpha = displayObject.mask.alpha;
                var maskTransform = displayObject.mask.worldTransform;

                context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5])

                displayObject.mask.worldAlpha = 0.5;

                context.worldAlpha = 0;

                PIXI.CanvasGraphics.renderGraphicsMask(displayObject.mask, context);
                context.clip();

                displayObject.mask.worldAlpha = cacheAlpha;
            }
            else
            {
                context.restore();
            }
        }
    //  count++
        displayObject = displayObject._iNext;


    }
    while(displayObject != testObject)


}

/**
 * Renders a flat strip
 *
 * @method renderStripFlat
 * @param strip {Strip} The Strip to render
 * @private
 */
PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
{
    var context = this.context;
    var verticies = strip.verticies;
    var uvs = strip.uvs;

    var length = verticies.length/2;
    this.count++;

    context.beginPath();
    for (var i=1; i < length-2; i++)
    {

        // draw some triangles!
        var index = i*2;

         var x0 = verticies[index],   x1 = verticies[index+2], x2 = verticies[index+4];
         var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];

        context.moveTo(x0, y0);
        context.lineTo(x1, y1);
        context.lineTo(x2, y2);

    }

    context.fillStyle = "#FF0000";
    context.fill();
    context.closePath();
}

/**
 * Renders a tiling sprite
 *
 * @method renderTilingSprite
 * @param sprite {TilingSprite} The tilingsprite to render
 * @private
 */
PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite)
{
    var context = this.context;

    context.globalAlpha = sprite.worldAlpha;

    if(!sprite.__tilePattern) sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, "repeat");

    context.beginPath();

    var tilePosition = sprite.tilePosition;
    var tileScale = sprite.tileScale;

    // offset
    context.scale(tileScale.x,tileScale.y);
    context.translate(tilePosition.x, tilePosition.y);

    context.fillStyle = sprite.__tilePattern;
    context.fillRect(-tilePosition.x,-tilePosition.y,sprite.width / tileScale.x, sprite.height / tileScale.y);

    context.scale(1/tileScale.x, 1/tileScale.y);
    context.translate(-tilePosition.x, -tilePosition.y);

    context.closePath();
}

/**
 * Renders a strip
 *
 * @method renderStrip
 * @param strip {Strip} The Strip to render
 * @private
 */
PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
{
    var context = this.context;

    // draw triangles!!
    var verticies = strip.verticies;
    var uvs = strip.uvs;

    var length = verticies.length/2;
    this.count++;
    for (var i=1; i < length-2; i++)
    {

        // draw some triangles!
        var index = i*2;

         var x0 = verticies[index],   x1 = verticies[index+2], x2 = verticies[index+4];
         var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];

         var u0 = uvs[index] * strip.texture.width,   u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
         var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height;


        context.save();
        context.beginPath();
        context.moveTo(x0, y0);
        context.lineTo(x1, y1);
        context.lineTo(x2, y2);
        context.closePath();

        context.clip();


        // Compute matrix transform
        var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2;
        var delta_a = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2;
        var delta_b = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2;
        var delta_c = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2;
        var delta_d = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2;
        var delta_e = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2;
        var delta_f = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2;




        context.transform(delta_a/delta, delta_d/delta,
                      delta_b/delta, delta_e/delta,
                      delta_c/delta, delta_f/delta);

        context.drawImage(strip.texture.baseTexture.source, 0, 0);
        context.restore();
    }

}