/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The sprite sheet loader is used to load in JSON sprite sheet data * To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format * There is a free version so thats nice, although the paid version is great value for money. * It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed. * Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId() * This loader will also load the image file that the Spritesheet points to as well as the data. * When loaded this class will dispatch a "loaded" event * * @class SpriteSheetLoader * @uses EventTarget * @constructor * @param url {String} The url of the sprite sheet JSON file * @param crossorigin {Boolean} Whether requests should be treated as crossorigin */ PIXI.SpriteSheetLoader = function (url, crossorigin) { /* * i use texture packer to load the assets.. * http://www.codeandweb.com/texturepacker * make sure to set the format as "JSON" */ PIXI.EventTarget.call(this); /** * The url of the bitmap font data * * @property url * @type String */ this.url = url; /** * Whether the requests should be treated as cross origin * * @property crossorigin * @type Boolean */ this.crossorigin = crossorigin; /** * [read-only] The base url of the bitmap font data * * @property baseUrl * @type String * @readOnly */ this.baseUrl = url.replace(/[^\/]*$/, ""); /** * The texture being loaded * * @property texture * @type Texture */ this.texture = null; /** * The frames of the sprite sheet * * @property frames * @type Object */ this.frames = {}; }; // constructor PIXI.SpriteSheetLoader.prototype.constructor = PIXI.SpriteSheetLoader; /** * This will begin loading the JSON file * * @method load */ PIXI.SpriteSheetLoader.prototype.load = function () { var scope = this; var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin); jsonLoader.addEventListener("loaded", function (event) { scope.json = event.content.json; scope.onJSONLoaded(); }); jsonLoader.load(); }; /** * Invoke when JSON file is loaded * * @method onJSONLoaded * @private */ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () { var scope = this; var textureUrl = this.baseUrl + this.json.meta.image; var image = new PIXI.ImageLoader(textureUrl, this.crossorigin); var frameData = this.json.frames; this.texture = image.texture.baseTexture; image.addEventListener("loaded", function (event) { scope.onLoaded(); }); for (var i in frameData) { var rect = frameData[i].frame; if (rect) { PIXI.TextureCache[i] = new PIXI.Texture(this.texture, { x: rect.x, y: rect.y, width: rect.w, height: rect.h }); if (frameData[i].trimmed) { //var realSize = frameData[i].spriteSourceSize; PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize; PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w) // calculate the offset! } } } image.load(); }; /** * Invoke when all files are loaded (json and texture) * * @method onLoaded * @private */ PIXI.SpriteSheetLoader.prototype.onLoaded = function () { this.dispatchEvent({ type: "loaded", content: this }); };