var Shader = require('pixi-gl-core').GLShader; /** * This shader is used to draw complex primitive shapes for {@link PIXI.Graphics}. * * @class * @memberof PIXI * @extends PIXI.Shader * @param shaderManager {PIXI.ShaderManager} The webgl shader manager this shader works for. */ function ComplexPrimitiveShader(gl) { Shader.call(this, gl, // vertex shader [ 'attribute vec2 aVertexPosition;', 'uniform mat3 translationMatrix;', 'uniform mat3 projectionMatrix;', 'uniform vec3 tint;', 'uniform float alpha;', 'uniform vec3 color;', 'varying vec4 vColor;', 'void main(void){', ' gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);', ' vColor = vec4(color * alpha * tint, alpha);',//" * vec4(tint * alpha, alpha);', '}' ].join('\n'), // fragment shader [ 'precision mediump float;', 'varying vec4 vColor;', 'void main(void){', ' gl_FragColor = vColor;', '}' ].join('\n') ); } ComplexPrimitiveShader.prototype = Object.create(Shader.prototype); ComplexPrimitiveShader.prototype.constructor = ComplexPrimitiveShader; module.exports = ComplexPrimitiveShader;