var AbstractFilter = require('./AbstractFilter'); /** * @author Mat Groves http://matgroves.com/ @Doormat23 * original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/fun/dotscreen.js */ /** * This filter applies a dotscreen effect making display objects appear to be made out of * black and white halftone dots like an old printer. * * @class * @extends AbstractFilter * @namespace PIXI */ function DotScreenFilter() { AbstractFilter.call(this); // set the uniforms this.uniforms = { scale: { type: '1f', value: 1 }, angle: { type: '1f', value: 5 }, dimensions: { type: '4fv', value: [0, 0, 0, 0] } }; this.fragmentSrc = [ 'precision mediump float;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'uniform vec4 dimensions;', 'uniform sampler2D uSampler;', 'uniform float angle;', 'uniform float scale;', 'float pattern() {', ' float s = sin(angle), c = cos(angle);', ' vec2 tex = vTextureCoord * dimensions.xy;', ' vec2 point = vec2(', ' c * tex.x - s * tex.y,', ' s * tex.x + c * tex.y', ' ) * scale;', ' return (sin(point.x) * sin(point.y)) * 4.0;', '}', 'void main() {', ' vec4 color = texture2D(uSampler, vTextureCoord);', ' float average = (color.r + color.g + color.b) / 3.0;', ' gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);', '}' ]; }; DotScreenFilter.prototype = Object.create(AbstractFilter.prototype); DotScreenFilter.prototype.constructor = DotScreenFilter; module.exports = DotScreenFilter; Object.defineProperties(DotScreenFilter.prototype, { /** * The scale of the effect. * @member {number} * @memberof DotScreenFilter# */ scale: { get: function () { return this.uniforms.scale.value; }, set: function (value) { this.uniforms.scale.value = value; } }, /** * The radius of the effect. * @member {number} * @memberof DotScreenFilter# */ angle: { get: function () { return this.uniforms.angle.value; }, set: function (value) { this.uniforms.angle.value = value; } } });