var AbstractFilter = require('./AbstractFilter');
/**
* The AlphaMaskFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
* You can use this filter to apply all manor of crazy warping effects
* Currently the r property of the texture is used to offset the x and the g property of the texture is used to offset the y.
*
* @class
* @extends AbstractFilter
* @namespace PIXI
* @param texture {Texture} The texture used for the displacement map * must be power of 2 texture at the moment
*/
function AlphaMaskFilter(texture) {
AbstractFilter.call(this);
texture.baseTexture._powerOf2 = true;
// set the uniforms
this.uniforms = {
mask: { type: 'sampler2D', value: texture },
mapDimensions: { type: '2f', value: { x: 1, y: 5112 } },
dimensions: { type: '4fv', value: [0, 0, 0, 0] }
};
if (texture.baseTexture.hasLoaded) {
this.uniforms.mask.value.x = texture.width;
this.uniforms.mask.value.y = texture.height;
}
else {
this.boundLoadedFunction = this.onTextureLoaded.bind(this);
texture.baseTexture.on('loaded', this.boundLoadedFunction);
}
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform sampler2D mask;',
'uniform sampler2D uSampler;',
'uniform vec2 offset;',
'uniform vec4 dimensions;',
'uniform vec2 mapDimensions;',
'void main() {',
' vec2 mapCords = vTextureCoord.xy;',
' mapCords += (dimensions.zw + offset)/ dimensions.xy ;',
' mapCords.y *= -1.0;',
' mapCords.y += 1.0;',
' mapCords *= dimensions.xy / mapDimensions;',
' vec4 original = texture2D(uSampler, vTextureCoord);',
' float maskAlpha = texture2D(mask, mapCords).r;',
' original *= maskAlpha;',
//' original.rgb *= maskAlpha;',
' gl_FragColor = original;',
//' gl_FragColor = gl_FragColor;',
'}'
];
};
AlphaMaskFilter.prototype = Object.create(AbstractFilter.prototype);
AlphaMaskFilter.prototype.constructor = AlphaMaskFilter;
module.exports = AlphaMaskFilter;
/**
* Sets the map dimensions uniforms when the texture becomes available.
*
*/
AlphaMaskFilter.prototype.onTextureLoaded = function () {
this.uniforms.mapDimensions.value.x = this.uniforms.mask.value.width;
this.uniforms.mapDimensions.value.y = this.uniforms.mask.value.height;
this.uniforms.mask.value.baseTexture.off('loaded', this.boundLoadedFunction);
};
Object.defineProperties(AlphaMaskFilter.prototype, {
/**
* The texture used for the displacement map. Must be power of 2 sized texture.
*
* @member {Texture}
* @memberof AlphaMaskFilter#
*/
map: {
get: function () {
return this.uniforms.mask.value;
},
set: function (value) {
this.uniforms.mask.value = value;
}
}
});