import { settings } from '@pixi/settings';
let context = null;
/**
* returns a little webGL context to use for program inspection.
*
* @static
* @private
* @returns {webGL-context} a gl context to test with
*/
export function getTestContext()
{
if (!context)
{
const canvas = document.createElement('canvas');
let gl;
if (settings.PREFER_WEBGL_2)
{
gl = canvas.getContext('webgl2', {});
}
if (!gl)
{
gl = canvas.getContext('webgl', {})
|| canvas.getContext('experimental-webgl', {});
if (!gl)
{
// fail, not able to get a context
throw new Error('This browser does not support webGL. Try using the canvas renderer');
}
else
{
// for shader testing..
gl.getExtension('WEBGL_draw_buffers');
}
}
context = gl;
return gl;
}
return context;
}