import { SHAPES } from '../const'; /** * The Rounded Rectangle object is an area that has nice rounded corners, as indicated by its * top-left corner point (x, y) and by its width and its height and its radius. * * @class * @memberof PIXI */ export default class RoundedRectangle { /** * @param {number} [x=0] - The X coordinate of the upper-left corner of the rounded rectangle * @param {number} [y=0] - The Y coordinate of the upper-left corner of the rounded rectangle * @param {number} [width=0] - The overall width of this rounded rectangle * @param {number} [height=0] - The overall height of this rounded rectangle * @param {number} [radius=20] - Controls the radius of the rounded corners */ constructor(x = 0, y = 0, width = 0, height = 0, radius = 20) { /** * @member {number} * @default 0 */ this.x = x; /** * @member {number} * @default 0 */ this.y = y; /** * @member {number} * @default 0 */ this.width = width; /** * @member {number} * @default 0 */ this.height = height; /** * @member {number} * @default 20 */ this.radius = radius; /** * The type of the object, mainly used to avoid `instanceof` checks * * @member {number} * @readonly * @default PIXI.SHAPES.RREC * @see PIXI.SHAPES */ this.type = SHAPES.RREC; } /** * Creates a clone of this Rounded Rectangle * * @return {PIXI.RoundedRectangle} a copy of the rounded rectangle */ clone() { return new RoundedRectangle(this.x, this.y, this.width, this.height, this.radius); } /** * Checks whether the x and y coordinates given are contained within this Rounded Rectangle * * @param {number} x - The X coordinate of the point to test * @param {number} y - The Y coordinate of the point to test * @return {boolean} Whether the x/y coordinates are within this Rounded Rectangle */ contains(x, y) { if (this.width <= 0 || this.height <= 0) { return false; } if (x >= this.x && x <= this.x + this.width) { if (y >= this.y && y <= this.y + this.height) { if ((y >= this.y + this.radius && y <= this.y + this.height - this.radius) || (x >= this.x + this.radius && x <= this.x + this.width - this.radius)) { return true; } let dx = x - (this.x + this.radius); let dy = y - (this.y + this.radius); const radius2 = this.radius * this.radius; if ((dx * dx) + (dy * dy) <= radius2) { return true; } dx = x - (this.x + this.width - this.radius); if ((dx * dx) + (dy * dy) <= radius2) { return true; } dy = y - (this.y + this.height - this.radius); if ((dx * dx) + (dy * dy) <= radius2) { return true; } dx = x - (this.x + this.radius); if ((dx * dx) + (dy * dy) <= radius2) { return true; } } } return false; } }