import Rectangle from './Rectangle'; import { SHAPES } from '../const'; /** * The Circle object can be used to specify a hit area for displayObjects * * @class * @memberof PIXI */ export default class Circle { /** * @param {number} [x=0] - The X coordinate of the center of this circle * @param {number} [y=0] - The Y coordinate of the center of this circle * @param {number} [radius=0] - The radius of the circle */ constructor(x = 0, y = 0, radius = 0) { /** * @member {number} * @default 0 */ this.x = x; /** * @member {number} * @default 0 */ this.y = y; /** * @member {number} * @default 0 */ this.radius = radius; /** * The type of the object, mainly used to avoid `instanceof` checks * * @member {number} * @readOnly * @default PIXI.SHAPES.CIRC * @see PIXI.SHAPES */ this.type = SHAPES.CIRC; } /** * Creates a clone of this Circle instance * * @return {PIXI.Circle} a copy of the Circle */ clone() { return new Circle(this.x, this.y, this.radius); } /** * Checks whether the x and y coordinates given are contained within this circle * * @param {number} x - The X coordinate of the point to test * @param {number} y - The Y coordinate of the point to test * @return {boolean} Whether the x/y coordinates are within this Circle */ contains(x, y) { if (this.radius <= 0) { return false; } const r2 = this.radius * this.radius; let dx = (this.x - x); let dy = (this.y - y); dx *= dx; dy *= dy; return (dx + dy <= r2); } /** * Returns the framing rectangle of the circle as a Rectangle object * * @return {PIXI.Rectangle} the framing rectangle */ getBounds() { return new Rectangle(this.x - this.radius, this.y - this.radius, this.radius * 2, this.radius * 2); } }