/** * @namespace PIXI */ /** * String of the current PIXI version. * * @static * @constant * @memberof PIXI * @name VERSION * @type {string} */ export const VERSION = '__VERSION__'; export * from '@pixi/math'; export * from '@pixi/constants'; export * from '@pixi/display'; import * as utils from '@pixi/utils'; import * as ticker from '@pixi/ticker'; import { settings } from '@pixi/settings'; import CanvasRenderer from './renderers/canvas/CanvasRenderer'; import WebGLRenderer from './renderers/webgl/WebGLRenderer'; export { settings, utils, ticker, CanvasRenderer, WebGLRenderer }; export { default as FrameBuffer } from './textures/FrameBuffer'; export { default as CubeTexture } from './textures/CubeTexture'; export { default as BaseTexture } from './textures/BaseTexture'; export { default as ImageResource } from './textures/resources/ImageResource'; export { default as ArrayTexture } from './textures/ArrayTexture'; export { default as Texture } from './textures/Texture'; export { default as TextureMatrix } from './textures/TextureMatrix'; export { default as RenderTexture } from './textures/RenderTexture'; export { default as BaseRenderTexture } from './textures/BaseRenderTexture'; export { default as VideoBaseTexture } from './textures/VideoBaseTexture'; export { default as TextureUvs } from './textures/TextureUvs'; export { default as CanvasRenderTarget } from './renderers/canvas/utils/CanvasRenderTarget'; export { default as canUseNewCanvasBlendModes } from './renderers/canvas/utils/canUseNewCanvasBlendModes'; export { default as WebGLSystem } from './renderers/webgl/systems/WebGLSystem'; export { default as State } from './renderers/webgl/State'; export { default as ObjectRenderer } from './renderers/webgl/utils/ObjectRenderer'; export { default as RenderTarget } from './renderers/webgl/utils/RenderTarget'; export { default as Quad } from './renderers/webgl/utils/Quad'; export { default as checkMaxIfStatmentsInShader } from './renderers/webgl/utils/checkMaxIfStatmentsInShader'; export { default as Shader } from './shader/Shader'; export { default as Program } from './shader/Program'; export { default as UniformGroup } from './shader/UniformGroup'; export { default as SpriteMaskFilter } from './renderers/webgl/filters/spriteMask/SpriteMaskFilter'; export { default as Filter } from './renderers/webgl/filters/Filter'; export { autoDetectRenderer } from './autoDetectRenderer'; export { default as Attribute } from './geometry/Attribute'; export { default as Buffer } from './geometry/Buffer'; export { default as Geometry } from './geometry/Geometry';